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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Menriq View Post
    The flaw with this is that the too much emphasis gets put on one role. In your scenario, if you get bad DPS or a bad healer, there are others to pick up the slack. If you get a bad tank, then now you are impacting everyone else because that bad tank can hold the alliance hostage basically. You would have to go back to the standard party of 2 tanks, 2 healers, 4 DPS to take that emphasis away. However, now you have 6 tanks, so at this point, it would seem like overkill. At the same time, if you add in DPS checks, without damage meters, how do you know who is not carrying their weight? It seems that SE is going with a more casual approach, similar to WoW LFR, in that it's designed to not let you fail unless you really try to.

    What I do see is if you want mechanics for people, this last raid tier had a lot of body checks, which means mechanic checks. You do savage, so I don't need to go into detail. However, as I'm sure you've also experienced, there a lot of people that don't put a lot of effort into the game or are just not that good, and this seems like an intentional design pattern by SE for the way things currently are.
    100% correct, it is intentional, and that is why people are pushing back and in this particular thread, quitting. A lot of us are not liking this new direction. Thankfully it does seem like they are aware of it considering what another user posted earlier here with the Chinese producer.

    I don't expect this game to become something that everyone has to be at the edge of their seat all the time. All I expect from the game is that it doesn't make its playerbase feel irrelevant or redundant. For some danger to actually exist.
    (3)
    Last edited by Ath192; 12-30-2023 at 03:04 AM.