Quote Originally Posted by Darty123 View Post
I honestly cant believe people are not realizing the quality of the encounter design getting so bad, take a look at this last alliance raid that was released. No alliance mechanics, and nothing at all that can wipe the group. Oschon does not even compare to Cid or the red girl as in terms of a memorable fight. The mechanics are getting extremely lazy and I cant even imagine an alliance wiping to this raid which was commonplace in previous expansions. The final boss of the alliance just uses recycled mechanics with only 1 new thing to worry about. It is by far the worst designed combat content I have seen in 10 years ( well maybe the steps of faith was ) For people to come out and criticize me for pointing this out is really sad.

Look at Mateus , the first boss of rabanastite , (on release , near min i level) They should be BETTER at encounter design, not regressing.
- Damage check on Ice cubes or wipe
- Untelegraphed tank busters
- forced damage on alliance or adds spawn
- Must kill frogs to get oxygen bubbles
- 3 snakes spawn, forcing players to position them , Forced dps check or wipe

I can point to countless other alliance bosses pre endwalker and its all the same, they have actual mechanics or criteria that must be met to clear even if it is on a more casual side.
You've already said "I quit", so at this point, I have to wonder why you're still here. We get it, you don't enjoy the game, and have made your issues known as a "this is why you lost me as a customer."