The guy has barely scratched the surface... and as for the Mentor mount... i ti slike the mount that does not show any dedication at all other than spamming mentor roulette, they should make it like for getting 10000 commendations or something instead.
Savage is also a very very tiny part of the game as it is and if you only want that content, it is best to move on, well should probably had moved one before SB to begin with.
This argument doesn't make any logical sense. Yes, there will always exist churn inside of any given player base, but that does not mean you ignore the needs of established players as you need to cater to them to reduce the total number of players lost to churn. If too many established players start becoming dissatisfied, it results in new players not having positive interactions with the established player base, which will diminish the total number of new players who stick around to become established players. Subscription-based MMOs in particular can be heavily affected by this as the inability to maintain a stable player base will directly cause the game's revenues stream to be reduced.Counterpoint: Catering to established players will significantly stunt game growth by dismissing the needs of new players. Established players have already been "hooked." It doesn't matter how well you "take care" of them, the population will naturally diminish over time. Every online service knows this, and every online service knows they need to maintain a steady flow of new customers to replace the ones that naturally leave. And in recognizing the need for new customers, they must be ready to adapt to what new customers are looking for.
This is particularly more evident for new players should they get to endgame, as a lot of content this expansion cycle has not done a good job at remaining evergreen during the expansion's life cycle. The only saving grace for new players is the ample amount of old content that is now able to be either completed solo or done in small groups they now can do without the MSQ looming over them.
With that being said, this game is not strictly subscription-based as far as revenue is concerned, and thus losses from churn can be offset to a fault via cash shop purchases, where there has been a relatively consistent release cycle of outfits and emotes.
Come on lol, this is the equivalent of a toddler saying they're going to run away if they don't get ice cream for dinner. It's an empty threat. Anyone who was going to actually leave would just leave and play another game.
Coming to the official forums and making a big post about "If you don't start removing QoL to cater to my idea of what this game should be, I'm quitting" is a temper tantrum and attention seeking behavior, plain and simple.
Just quit, bye, see yah, don't let the door hit you on the way out. Other people will keep playing the game and having fun if they like it, and you move onto a game that you find more fun. I've done it dozens of times with games that have just lost the spark, and I've never felt the need to make a large "Why I'm quitting" post.
Vote with your money man. You are doing the right thing. I hope you find something else you enjoy.
If you go outside and check the weather, you’ll find that the amount of shit falling from the sky is the amount of shits I give.Come on lol, this is the equivalent of a toddler saying they're going to run away if they don't get ice cream for dinner. It's an empty threat. Anyone who was going to actually leave would just leave and play another game.
Coming to the official forums and making a big post about "If you don't start removing QoL to cater to my idea of what this game should be, I'm quitting" is a temper tantrum and attention seeking behavior, plain and simple.
Just quit, bye, see yah, don't let the door hit you on the way out. Other people will keep playing the game and having fun if they like it, and you move onto a game that you find more fun. I've done it dozens of times with games that have just lost the spark, and I've never felt the need to make a large "Why I'm quitting" post.
All I’m saying is telling someone who’s stating they’re leaving that “you’ll be back” is creepy and gross. If you think it’s hot air then say nothing. The first post is not a temper tantrum, it’s listing several reasons why the OP doesn’t enjoy the game right now. That’s called feedback, and the dev team can take it or leave it.
Shockingly, people are allowed to not like a game or how a game has changed and voice their opinion. I know, that might sound blasphemous in FFXIV land. Agree, disagree, or ignore the thread. Or be a sleazeball and tell people what they’ll be doing in x months. Idk man I can’t tell anyone to not be scummy. I’m just saying it is scummy.
Thus they make the game more casual and easy to get into, to attract more new players. They will double-down instead of going back. It is Yoshi-P design philosophy since 1.0, while it saved 1.0, I don't think it will save 7.0 and beyond. Its still a great product and will be fun to play, but I doubt it will bind people for more than a few months till next addon, if it is too easy and "same".
As sidenote: I saw a DRK video of its former/removed skills recently, it actually makes me sad watching. Such cool fcking animations, badass moves - and they removed it, because it was too niche and unique. Wasted potential if you ask me.
I think what keeps a lot of longtime players subbed is the housing market atm lol.
But SE notices it in the operating income already. MMO net sales are down, despise a weak yen. And as you can see mobile games etc. are a way bigger part of their business. MMO income seems steady and gives it stability, but the real profit they make with other titles.
That crashed their stock price by 15% earlier the year, as they became barely profitable.
So in the end, I don't think they will care too much about it regarding MMO, it is still within the expectations... business as usual.
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It does make sense, there is always a slow decay of older players leaving the game. They have kids, families and can't play, are in graduate school and have no time. They quit and the playerbase slowly decays.This argument doesn't make any logical sense. Yes, there will always exist churn inside of any given player base, but that does not mean you ignore the needs of established players as you need to cater to them to reduce the total number of players lost to churn. If too many established players start becoming dissatisfied, it results in new players not having positive interactions with the established player base, which will diminish the total number of new players who stick around to become established players. Subscription-based MMOs in particular can be heavily affected by this as the inability to maintain a stable player base will directly cause the game's revenues stream to be reduced.
This is particularly more evident for new players should they get to endgame, as a lot of content this expansion cycle has not done a good job at remaining evergreen during the expansion's life cycle. The only saving grace for new players is the ample amount of old content that is now able to be either completed solo or done in small groups they now can do without the MSQ looming over them.
With that being said, this game is not strictly subscription-based as far as revenue is concerned, and thus losses from churn can be offset to a fault via cash shop purchases, where there has been a relatively consistent release cycle of outfits and emotes.
The only way to consistently keep things going is to bring in new players at a constant rate.
Think about all the reddit and forums threads over the years of "is it still a good idea to start X MMO in 2023?". There is a fear that for any MMO that caters to older players, new players get the shaft and can never be "equal" to the old guard.
You have a huge wall of content to overcome, massive amounts of tricks and mechanics to learn, and it will take you years before you are on a good enough level to even attempt the endgame content in the MMO.
Not to mention hearing constantly from any old player how the game used to be harder in their day and the achievements they enjoyed are now meaningless when you do them.
You have to cater to new players, offer QoL to them, offer ways to get them into the game, deal with the things they care about. Otherwise, they see it as a waste of time to invest the years it takes to reach endgame in your game, and thy're going go play a newer game that just started.
There must be a constant reaching out to new players or your population will stagnate. It will annoy old players and make them leave, but you gain more in new players than you lose in disillusioned old players who want the game to go back to how it was in 2014.
You have to cater to new players, offer QoL to them, offer ways to get them into the game, deal with the things they care about. Otherwise, they see it as a waste of time to invest the years it takes to reach endgame in your game
It will annoy old players and make them leave, but you gain more in new players than you lose in disillusioned old players who want the game to go back to how it was in 2014.
Yeah, I can agree with that, though if you see the game lvl1-80 as catchup that should be happening faster and easier, to streamline it, give it QoL etc. then 81-90 should still be a challenge or more engaging. Though I don't think much changes. I would open up the door for more endgame skill customization, maybe making crossskills more optional again and more unique. Idk, just something...giving healers option to get cleric stance back, or removing heal spells for dmg spells. Gear that has set bonus. These concepts are totally missing, or only exist in eureka/bozja, where its pretty fun.
You did not read my post at all, I said the exact opposite in my last line than what you're inferring. We are not going back to 2014 or 2016 job design. It's just a fact. If that upsets you then there's the door, there are plenty of MMOs that will cater to what you want. Cleric stance is not coming back ever, TP is not coming back, cross class skills are not coming back, neither is racial bonuses, gearset bonuses, dangerous overworld traversal, or forced grouping for MSQ prgress. It's not coming back.Yeah, I can agree with that, though if you see the game lvl1-80 as catchup that should be happening faster and easier, to streamline it, give it QoL etc. then 81-90 should still be a challenge or more engaging. Though I don't think much changes. I would open up the door for more endgame skill customization, maybe making crossskills more optional again and more unique. Idk, just something...giving healers option to get cleric stance back, or removing heal spells for dmg spells. Gear that has set bonus. These concepts are totally missing, or only exist in eureka/bozja, where its pretty fun.
We are not going back to less intuitive systems to appeal to longtime players who will sub anyways, that's the entire point. I'm not in any position at SE but it's plain to see they are not going to go back to old design to appeal to old players when there are plenty of new players who are happy with the current system or would be happier with more streamlined or QoL systems.
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