Quote Originally Posted by ZavosEsperian View Post
If too many established players start becoming dissatisfied, it results in new players not having positive interactions with the established player base, which will diminish the total number of new players who stick around to become established players.

Thus they make the game more casual and easy to get into, to attract more new players. They will double-down instead of going back. It is Yoshi-P design philosophy since 1.0, while it saved 1.0, I don't think it will save 7.0 and beyond. Its still a great product and will be fun to play, but I doubt it will bind people for more than a few months till next addon, if it is too easy and "same".


As sidenote: I saw a DRK video of its former/removed skills recently, it actually makes me sad watching. Such cool fcking animations, badass moves - and they removed it, because it was too niche and unique. Wasted potential if you ask me.


I think what keeps a lot of longtime players subbed is the housing market atm lol.

But SE notices it in the operating income already. MMO net sales are down, despise a weak yen. And as you can see mobile games etc. are a way bigger part of their business. MMO income seems steady and gives it stability, but the real profit they make with other titles.
That crashed their stock price by 15% earlier the year, as they became barely profitable.



So in the end, I don't think they will care too much about it regarding MMO, it is still within the expectations... business as usual.