I just want them to make combat more exciting. If Viper is blue Reaper then I'll be disappointed.
I just want them to make combat more exciting. If Viper is blue Reaper then I'll be disappointed.
Good tanks or just tanks doing their jobs?
"Oh no, I did my job and now the healer no longer has to!"
What do you want exactly? For people to be bad?
This is part of the reason why you run into such bad tanks/healers sometimes. Because they have the option to exist and not learn. Good tanks and good healers can carry either.
The fact you called Aether's PF dead is quite hilarious
I don't blame you. This is how a company loses longtime customers that brought in a lot of revenue. By only caring about potential new customers and not taking care of the ones they do have.
I've been around a long, long time. Gaming since the 80's. Using the internet since the mid 90's.
When did it become popular to announce you were leaving something? This was not something people started doing until the last 5-10 years. Where on Earth did this desire for attention come from? Hoping that people try and convince you to come back? That's like someone in a relationship saying they're leaving it, and wanting the partner to fight for them...
It's called communication, and its an insanely valuable intel for a company that it can use to its advantage to improve their services. The people who do this care enough about the game to let the developers know how they've been let down so that maybe they do something about it in the future.I've been around a long, long time. Gaming since the 80's. Using the internet since the mid 90's.
When did it become popular to announce you were leaving something? This was not something people started doing until the last 5-10 years. Where on Earth did this desire for attention come from? Hoping that people try and convince you to come back? That's like someone in a relationship saying they're leaving it, and wanting the partner to fight for them...
If someone stops using your services wouldn't you like to know why? When people don't care and just leave then you're in a real problem because you don't know why or what to do. SE is blessed because if they ever start growing concerned about their numbers they can come here and find out why. Sure they're fine now but good times don't last forever.
I'm guessing will see you back in 7.0 along with all the others that have quit.
If you think companies read these threads, you know very little about how corporations work. These forums aren't even moderated.It's called communication, and its an insanely valuable intel for a company that it can use to its advantage to improve their services. The people who do this care enough about the game to let the developers know how they've been let down so that maybe they do something about it in the future.
If someone stops using your services wouldn't you like to know why? When people don't care and just leave then you're in a real problem because you don't know why or what to do. SE is blessed because if they ever start growing concerned about their numbers they can come here and find out why. Sure they're fine now but good times don't last forever.
Counterpoint: Catering to established players will significantly stunt game growth by dismissing the needs of new players. Established players have already been "hooked." It doesn't matter how well you "take care" of them, the population will naturally diminish over time. Every online service knows this, and every online service knows they need to maintain a steady flow of new customers to replace the ones that naturally leave. And in recognizing the need for new customers, they must be ready to adapt to what new customers are looking for.
In adapting to the needs of said necessary new customers, established users may find themselves dissatisfied with the product, and will naturally leave, fueling the cycle all over again.
There's literally no avoiding that outcome without declaring yourself stagnant and immutable, a state that's as good as dead for any online service.
Adapt, or get left behind.
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