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  1. 12-28-2023 11:06 PM

  2. #2
    Player
    Darty123's Avatar
    Join Date
    May 2017
    Posts
    85
    Character
    Skylar Spirit
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aword3213 View Post
    Yes I had unsubscribed 6 years ago but to me unsubscribing and quitting are two separate things ( to me) Also... you went back and found a post I made over 6 years ago?? You probably scoped out fflogs as well... CREEP
    (7)

  3. #3
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Catering to new players is something devs can accomplish in one or two expansions. There's not enough content in the casual space at endgame, after many expansions, to bridge the gap between normal and no lifer gameplay. Alliance raids, dungeons and trials are hit and miss in terms of difficulty, so there is no sense of progression. What is the point of catering to new players at level 90 nearly indefinitely?
    (0)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aword3213 View Post
    I find "I quit FFXIV" posts scummy because a lot of times they're not genuine. Idk man I can’t tell anyone to not be scummy. I’m just saying it is scummy.

    Shockingly, people are allowed to have certaiin reactions after witnessing serveral contradictory examples. I know, that might sound blasphemous in FFXIV forums where critcs genrerally don't handle different opinions very well, ironically
    Nice, I feel like I’m back in Eighth grade. It’s the pettiness that really catches the nostalgia.
    (7)

  5. #5
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Is it incorrect, though? A lot of people dramatically talk about quitting and then come back later.
    I view 99% of I quit threads as a player screaming for attention..
    (2)

  6. #6
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    973
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I'd say goodbye but looking at your post history this isn't the first time you've quit.

    So uh, see you in Dawntrail.
    (2)

  7. #7
    Player
    Darty123's Avatar
    Join Date
    May 2017
    Posts
    85
    Character
    Skylar Spirit
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Wow, so I still have an active subscription until next Friday after canceling it yesterday and I didn't expect so many replies to my post. I see a lot of mean-spirited comments towards each other in the post I made and it's unfortunate because I thought the ffxiv community prided itself on being one of the friendliest and welcoming to one another however I also understand what a keyboard warrior is. My post isn't to encourage others to quit but give feedback to the development team that not only myself, but many veterans are saying as well as my friends who also left. I truly do not have any intention to come back to Dawntrail come 7.0 because the development team has not shown me a reason to with the fan fest's I have seen.

    Again, my biggest complaint was that the casual content or midcore content got WAY to easy and didn't require any mental agility that the previous expansions did. The last two alliance raids that were released had fights not even threatening compared to previous expansion's (on launch). Healers and tanks are not pressured in content to preform and the encounter design has not utilized " adds" or additional enemies for damage checks, positioning, debufs as previous dungeons, trials and raids have. The encounter design is getting really lazy outside of savage and even in savage , fights are becoming body checks now.

    If i am only savage raiding 4-5 hours a week and doing casual content 10+ hours a week I believe the majority of my experience will be negative with the lack of social content, rewards and engaging roulettes.

    Expert roulette should feel like an expert dungeon meaning you should have a minor level of high play to do it. This is a final fantasy game There should be some level of threat imposed on a player thats short of an extreme trial. I dont know any other final fantasy game 1-16 that babies its player base to the extent 14 does.

    I am not saying we need to go back to heavensward for job design but if you all dont see the encounter design getting too basic and lazy I am assuming you have not experienced previous expansions on or near min i level sync during release.

    I truly wish you all the best and hope you have fun !
    (2)

  8. #8
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Darty123 View Post
    I dont know any other final fantasy game 1-16 that babies its player base to the extent 14 does.
    Huh, I definitely don't see Final Fantasy as a difficult series in any sense. In fact, it's quite an easy one imo. The first 5 games are only hard in that their old school jrpgs, which means the grind/random encounters can be an issue. FFVI - VII were extremely easy, you basically had to try to struggle. FFVIII's difficult was in the weird system, FFXIV was easy as well. I could go on but Final Fantasy has never pushed it's players to get better really at all. Even FFXVI, the 'action' child of the series seems terrified to let the player lose, and tries to lead them down a nice, safe path the whole time, with very few exceptions (this is not using the cheat accessories btw).

    idk, I'm just not seeing it. FFXIV is par for the course imo, it's trying to get players to experience a story.

    That said, none of this matters, as you're moving on. I also wish you the best and hope you find games you love
    (2)

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Boblawblah View Post
    Huh, I definitely don't see Final Fantasy as a difficult series in any sense. In fact, it's quite an easy one imo. The first 5 games are only hard in that their old school jrpgs, which means the grind/random encounters can be an issue. FFVI - VII were extremely easy, you basically had to try to struggle. FFVIII's difficult was in the weird system, FFXIV was easy as well. I could go on but Final Fantasy has never pushed it's players to get better really at all. Even FFXVI, the 'action' child of the series seems terrified to let the player lose, and tries to lead them down a nice, safe path the whole time, with very few exceptions (this is not using the cheat accessories btw).

    idk, I'm just not seeing it. FFXIV is par for the course imo, it's trying to get players to experience a story.

    That said, none of this matters, as you're moving on. I also wish you the best and hope you find games you love
    The problem with this comparison is that other Final Fantasies have difficulty determined by grind. You can enter any given fight at any particular level, gear setup, and party combination, and those factors can lead to completely different experiences and levels of difficulty. XIV on the other hand does not let you enter a fight under-leveled, either literally or in terms of encounters having a minimum item level. I would also say that while past Final Fantasies aren't that difficult, I would say they generally do a much better job of pushing your resources and pushing you closer to the cusp of defeat. It's almost like many fights are designed specifically to make you feel like you're being put into a dangerous position while giving you time to recover, and there are absolutely surprisingly brutal bosses. Garuda in FFIII, Seymour Flux and Yunalesca in FFX, Bahamut in FFIV... All fights that notoriously give players a lot of trouble.
    (2)

  10. #10
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Darty123 View Post
    Wow, so I still have an active subscription until next Friday after canceling it yesterday and I didn't expect so many replies to my post. I see a lot of mean-spirited comments towards each other in the post I made and it's unfortunate because I thought the ffxiv community prided itself on being one of the friendliest and welcoming to one another however I also understand what a keyboard warrior is. My post isn't to encourage others to quit but give feedback to the development team that not only myself, but many veterans are saying as well as my friends who also left. I truly do not have any intention to come back to Dawntrail come 7.0 because the development team has not shown me a reason to with the fan fest's I have seen.

    Again, my biggest complaint was that the casual content or midcore content got WAY to easy and didn't require any mental agility that the previous expansions did. The last two alliance raids that were released had fights not even threatening compared to previous expansion's (on launch). Healers and tanks are not pressured in content to preform and the encounter design has not utilized " adds" or additional enemies for damage checks, positioning, debufs as previous dungeons, trials and raids have. The encounter design is getting really lazy outside of savage and even in savage , fights are becoming body checks now.

    If i am only savage raiding 4-5 hours a week and doing casual content 10+ hours a week I believe the majority of my experience will be negative with the lack of social content, rewards and engaging roulettes.

    Expert roulette should feel like an expert dungeon meaning you should have a minor level of high play to do it. This is a final fantasy game There should be some level of threat imposed on a player thats short of an extreme trial. I dont know any other final fantasy game 1-16 that babies its player base to the extent 14 does.

    I am not saying we need to go back to heavensward for job design but if you all dont see the encounter design getting too basic and lazy I am assuming you have not experienced previous expansions on or near min i level sync during release.

    I truly wish you all the best and hope you have fun !
    I mean, if you really break it down, this game's community dynamics are no different than any other. It's just your simple in/out-group hostility. End of expansion drought can also make people absolutely lose it. I'd say encouraging people to quit can, depending on your ulterior motives, be a morally correct action. That just isn't the case most of the time.

    I actually wouldn't mind the casual/midcore content remaining the difficulty they are, because I think your primary issue stems not from encounter design, but combat design. Yeah, it's really boring doing anything, and the reason for that is because we've simply outgrown the game, and the game shrunk at the same time, instead of growing with it's playerbase. This body-check stuff really makes me FEEL like my brain is spilling out of my ears and true disassociation from the act of combat itself is almost inevitable. Truly a cocktail. You can build the tallest of towers (literally all the "gameplay" related content this game possesses), but if your fundamental foundations, as in, the actual act of playing your job, is just a miserable experience, it destroys almost all content, because you are doing a task with what you feel are subpar and inferior tools/materials. And that's when we have good encounter designs. If both those things are below what you're used to, it transforms from being just boring to straight up excruciating, as you start to feel the bitter pang of "These devs can do so much better than this, but they just don't, why am I wasting my life" It's sorta similar to modern day Pokemon, where building upon what has came before and satisfying all long-term fans is just not a viable path. When your satisfaction threshold becomes this high, you are just a low-value consumer, looking at it from the SE's cost perspective, and you really aren't worth keeping. This is ideally what your feedback is for, but let's be honest, no one really wants to engage with that, either on the developer or community level, and now that we are far past 1.X, there is little incentive for SE to cater to our interests.

    I don't think you're even saying the game is actually bad, or that you are just bored, because I doubt that's the case. Maybe it's more like it's a persistent, unending disappointment. And that can be very draining, especially someone who is in the situation as yours, where you are surrounded by people and particularly, long term friends, who are saying the same things you are. It reinforces, and emboldens your own negative perception and perspective.

    If you're looking for stuff to play instead, I've been a fan of puzzle games recently. Baba is You, Obra Dinn, the like. Breaking that up with some games that test mechanical skill like Ghostrunner, and Remnant II. There's always the next fanfest and the media tour to be let down in, but you don't have to pay money for those. As long as you don't feel chained in by a sunk-cost fallacy, being low-key disappointed constantly while minimally invested can become a bigger inside joke than actively theorizing and hoping for potential changes. An absolute statement like "for good", means you'd have to abide by that, and while I can respect it, I don't think being that inflexible is the best idea overall. You can just resign yourself to drifting away, and possibily drift back if things coincidentally align with your mindsets once again. Maybe if there were better exit surveys, people wouldn't feel compelled to make posts like yours so often. But, I understand the desire to rage against the machine.

    You can post for two weeks from your last login, I think. Don't recommend it, though. Practice self-care.
    (2)
    Last edited by OdinelStarrei; 12-28-2023 at 11:10 AM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

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