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  1. #1
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    4,418
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    Deceptus Keelon
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    Behemoth
    Main Class
    Sage Lv 90

    2024 is going to be FF14's last chance to tackle its stagnating formula (PC Gamer)

    Source from PC Gamer

    TLDR

    Despite the criticisms across each Endwalker patch, it's still clear among the occasional dooming that there is an awful lot of love for the game. The desire for something different, something evolutionary comes from that passion and the fact that many of us are still hellbent on playing even when we are tired. But if Dawntrail is too similar, too safe, I fear it'll turn away the ones who've stayed with the game so long even when things have looked a little rocky.

    There's a lot riding on the next expansion.

    The air around Dawntrail, Final Fantasy 14's upcoming expansion, is decidedly different to how things were in the runup to 2021's Endwalker. It makes sense, really. We're not in the throes of a global pandemic, nor are thousands of "WoW refugees" departing from Blizzard's MMO for greener, more catboy-y pastures.

    We're not on the cusp of a major narrative climax either, wrapping up a decade-long story. It's the total opposite: Dawntrail is the start of a new arc, more low-key than what our Warriors of Light have been put through in the last several years. The joys of exploration and adventuring are perhaps a little less hypeable or marketable than world-ending apocalyptic threats. But I don't think it's the only reason things feel a little more tentative this time around, and while Dawntrail's story may be low stakes, community reception and success feels critical for defining how the next several years of Final Fantasy 14 will look.

    I say things feel tentative because, as PCG's fellow Final Fantasy 14 enthusiast Harvey Randall puts it, it has been "two years of frustration" for many players. Post-Endwalker patches have been subject to a hefty amount of criticism, more than I ever remember during my nine years of on-and-off playing. The issues Harvey outlines—slow story, lack of midcore content and an unsatisfying relic grind—have been shared across the wider community.

    It's hard to feel like there hasn't been an ever-growing exhaustion with the formula Square Enix has stuck so stalwartly to for the last several years. Alliance raids always come in the odd-numbered patches. Savage raids every even-numbered patch. Dungeons and trials typically occur at the same time in each expansion—there's always a dungeon at level 61, 71, 81, a trial at level 63, 73, 83. While it's never something I've found particularly bothersome myself (I'm a creature of habit), it's a sentiment I haven't been able to avoid as the community has shared its thoughts over the last several months.

    That's not to say that Square Enix didn't try and shake things up a bit with Endwalker. Variant and criterion dungeons were attempts to offer up a new way to play with dungeons that had a soloable, casual difficulty with branching paths and then a tough-as-nails version that would require considerable coordination and a full party to tackle. The problem is that the difficulty outweighed the rewards criterion dungeons offered, leaving little motivation to continue slamming heads against a wall that wasn't willing to cough up anything good for the effort.

    There was Island Sanctuary too, a casual farming and crafting mode that quickly descended into a 'set it and forget it' spreadsheet simulator. That's not a criticism of the community, I can't blame anyone for it happening. Later levels are incredibly grindy and once you're maxed out, the mode is a game of grinding enough currency to scoop up all of the cosmetics and mounts. It was another attempt to do something new that just slightly missed the mark, and perhaps arguing in Square Enix's favour to stick to the recipe that's served it so well for so many expansions, even as a portion of the playerbase becomes tired of it.

    The likelihood of Dawntrail tackling any of these larger criticisms is minimal, which makes it so much more vital that whatever it brings to the table absolutely bangs. Part of that will hopefully come from its graphical update, an attempt to make the game look slightly less like it's a decade old. While that won't make things any more engaging to play, it'll hopefully make it a lot more interesting to look at.

    Director and producer Naoki Yoshida also hinted towards the return of large-scale exploratory zones akin to Stormblood's Eureka and Shadowbringers' Bozja, something that has been sorely missing from Endwalker. While they were admittedly quite divisive zones when they were first released, they were my favourite ways to grind for each expansion's relic weapon and an enjoyable middle ground in difficulty.

    Endwalker would have succeeded even without all the help from Covid lockdowns and Blizzard-induced exoduses. But thanks to the huge influx of players those two events caused, it made expectations for what Final Fantasy 14 does next all the greater, and its current flaws all the more glaring.

    Despite the criticisms across each Endwalker patch, it's still clear among the occasional dooming that there is an awful lot of love for the game. The desire for something different, something evolutionary comes from that passion and the fact that many of us are still hellbent on playing even when we are tired. But if Dawntrail is too similar, too safe, I fear it'll turn away the ones who've stayed with the game so long even when things have looked a little rocky. The way Final Fantasy 14 presents itself in the latter half of 2024 will have a huge impact on its longevity and its reputation, and I so desperately want both to continue its prosperous streak.
    (18)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
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    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    (17)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Stormpeaks View Post
    That's why I included a TDLR, for those without the mental patience to spend 5 minutes reading, such as yourself.

    Hell, you probably spent more time embedding that picture than it would have taken to just read the information. But you do you
    (57)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    This game is successful because addon users install cosmetic appearances and sit afk in limsa lominsa. There's no risk and square enix will have many chances to fix their game(that they won't take because it is too much money). Why would square enix take anything seriously in the way of high budget high cost balance team and end game systems when their game is already a commercial success from third party cosmetic addons alone? All they have to do is disregard their own ToS and the game is evergreen.
    (14)
    Last edited by HikariKurosawa; 12-25-2023 at 01:02 AM.

  5. #5
    Player
    MonsutaMan's Avatar
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    Sep 2019
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    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Well, as a XI player who could never get into XIV (Probably never will)...decided to play many past FF titles, notably the ones I may not be too fond of. Why? Because I am an 80s baby. Once you put a quarter in that machine....you gotta finish it. Thus, reactivated the sub.

    Don't think it is as bad as folks like PC mag says, nor NEVER thought it was the top MMO like WoW fans made it. Think XIV will be fine in the larger scope, because SE has become an MMO company 1st, single player RPG second. None of the single player games will top the MMO in terms of the profitability they add to the company because the MMO can generate money long after the initial purchase.

    Regardless of why happens with Dawntrail, they have another MMO in their pocket imo. ppl thought XIV meant the end of XI, but XI actually outlived XIV oddly.....lol...until it was remade. XI will always have their fans, as XIV. Many will play another SE MMO, but may never truly move on from XIV.

    SE is a MMO/Online gaming company. That is their bread winners. XIV will be fine, because XI is fine.......
    (3)

  6. #6
    Player NekoMataMata's Avatar
    Join Date
    May 2022
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    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Didn't someone already post this thread?
    (11)

  7. #7
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by NekoMataMata View Post
    Didn't someone already post this thread?
    Someone already did, exactly why I posted the picture above lol

    We really dont need multiple threads of the same article /shrug

    also if you listen to some "pc gamer" website telling you that 2024 is probably FFXIV's last chance, I aint even gonna read

    the game is literally doing well and is doing stable numbers wise, if not on the upside, and we are in a content drought too.
    (11)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,220
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    (5)

  9. #9
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Didn't someone already post this thread?
    Yup. https://forum.square-enix.com/ffxiv/...-Gamer-article

    My guess is that this is gonna be "The thread" for a while. Getting reposted over and over for a bit.
    (4)

  10. #10
    Player
    Hanayumi's Avatar
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    Nov 2013
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    1,213
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Folks really underestimate just how low a playerbase can be for an MMO to survive and FFXIV is far far beyond that even with dwindling numbers and at its lowest. Abd heres the thing even with stagnant gameplay itll go on, players will still flock. Realistically the only thing that take a massive chunk out of FFXIV would be another new MMO and personally dont really see anything that could in the future, maybe whatever Riot is brewing up but thats about it...
    (5)

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