helpimdyingomghalp
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helpimdyingomghalp
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Last edited by DiaDeem; 12-24-2023 at 11:39 AM.
XIV could have evolved into a compelling MMORPG but I gave up hope with Shadowbringers. The simplistic philosophy felt alright for a development team that was recovering from the failed launch of the original XIV back in Stormblood. But ShB was deliberately horrible for the game and set the trend that the game has no direction.
The problem isn't really the lack of rewards but the fact there's too much content to make rewards for. Gear is far too simple, jobs are far too simple, nobody is unique or important because everyone can be all jobs in both combat and life skills. How can something ask for so much time and money of you and provide so little in return?
What are they going to reward you that's worth something? A title? Gear? A mount that you can't ride in dungeons or raids? Where are you going to use the gear? Well, you can't use gear anywhere because roulettes are synced and end-game gear is only for the sake of end-game.
I can't tell if Square Enix respects the player's time too much or not at all. Hundreds of hours raiding savage and Ultimate for what? For a title? For the experience of organizing eight people together? Because the Music syncs up with the graphics? To master the jobs that keep becoming more streamlined? All of that time crafting and gathering for a house full of furniture but without any people in it.
But I do know Square Enix is more than happy to keep things this way, after all, people keep paying for a mediocre and overpriced service. You know it's bad when it feels like Blizzard cares more about the player than Square Enix with how much they pamper us with account-wide systems in World of Warcraft that actually respect your time compared to XIV. And despite everything Blizzard has removed out of their games, they still understand progression and reward it well.
Hell you even get to play two games for the price of one subscription, can you imagine if we could play FF11 with the XIV sub?
Not just Warcraft but even games like Destiny 2 make sure that everything you do is rewarded with cool gear and that this gear can be used without restriction in other game modes, different content of other expansions, and even between characters. An example of a good level sync system that doesn't remove gameplay features you worked for.
Those games also have active cheating detection systems and even if something is going under the radar it at least feels like the regular player doesn't blatantly disrespect them like people disrespect Square Enix' authority.
But instead of asking the developer to be better, the community simply tells those with justified dissatisfaction: "Leave". So that is what we must do, leaving is better than being cattle for CBU3. Maybe after most of the community has moved on to something else they will start expanding XIV rather than releasing simple content updates that remove more game mechanics we previously paid for.
Leave this game full of wasted potential behind.
Last edited by WetShoelace; 12-24-2023 at 02:41 PM.
Why are you here if you feel like you're getting little in return for your time and money?
I'm here because I'm having fun. I'm getting a lot of entertainment I enjoy for my money. It's way more than I'd get spending the same $15 going to the local theater to watch a 2 hour movie.
Be a smart consumer. Spend your money on a game that is giving you what you want for entertainment, not on a game that isn't.
Nothing in the game is being wasted. Even if you don't personally enjoy it, others do.
What's being wasted is your money because you choose to do so.


We're here because this game is a master of edging. What they give you isn't genuinely aweful but it's not good either. It'd ALMOST good. And I think that's why ppl stay. Because this game can be good and we're just hoping it will be. But be assured many many will insub in dt if it isnt. As for myself. I'll be unsubbing in February if 6.55 produces nothing of substance. I'm not singing up for 6-9 months of no content. That's ludicrous
Last edited by sindriiisgaming; 12-24-2023 at 06:12 PM.
We already know what's coming in 6.55.
The final part of the MSQ that has the lead-in for Dawntrail.
The finale to the EW Hildy story that will lead into the final stage of the EW relic (another tomestone grind).
The finale to Tataru's Grand Endeavor.
The Allied EW Tribal quests.
Eventually the XVI crossover event will get released (I'm willing to bet it will be released 3 months before DT release date, last for a month then be followed by a 2 month Moogle tomestone event. Why? formula).
If by "substance" you mean new content you'll want to repeat, you might as well unsub now. The repeatable content has already been released.
If you're interested in the rewards from the XVI crossover, come back when that starts, get whatever 6.55 content you're interested done, then unsub again until DT starts when we're going to get the same basic content formula that has worked well for the game since Stormblood.
You're going to run into the issue of getting players to agree what "better" would be. Not everyone wants the same thing.
We know a lot of the changes have come about specifically because of player feedback. It's generally be JP feedback but considering it's a JP game that shouldn't be unexpected.
The game is what the developers choose to make it. Either you're happy with what they choose to make or you're not.
Why stay if you're not happy with what you're getting? In the futile belief that the game will suddenly become different because you want it to be different?
Game development doesn't work that way. You need to choose the games you play based on what they are, not what they might become.
Others enjoy that style of grind, though. The only reason those felt enslaving is because the relic weapons were gated by the zones. Even if there were alternatives to Bozja for memory grinding, it's Bozja that's going to be related to the ShB relics in player minds.
Personally, I didn't feel enslaved because I'm not into grinds for shiny weapons. I didn't do Eureka when it was current though I went back with a FC group during Shadowbringers to see the story (what little there was). I gave Bozja a try for story as well but quickly grew tired of the mettle grind and eventually stopped when I unlocked DR because I saw no point in continuing. The story was well documented on YouTube so I could get it there.
A trap many fall into is "I must have the reward so I'm stuck doing content I don't like". No reward is worth doing content you don't enjoy, or at the very least find tolerable. This game has so many different rewards that missing out on a few won't be noticed in the long run. Half the time the reward ends up forgotten as the player focuses on new rewards coming out. If there is a reward that the player regrets skipping out on, there is nothing stopping them from going back to get it. The FFXIV developers are not in the habit of removing desirable rewards from the game.
I honestly haven't seen anyone against more exploratory zones being added in the future for those who want grind content.
The sticking point seems to be that they don't want the relics tied to those zones. They want other ways to acquire the relics.
Hopefully the DT compromise would be to make the relic story it's own thing, with the exploratory zone one of many options for grinding the stages instead of tying the relic to the zone and giving players one other option outside of the zone for each stage that they don't find interesting. Even better if SE does a better job of balancing the time commitment of each option. I remember the uproar when the HW FATE grinding for memories was far more time efficient than grinding the memories in Bozja.
Last edited by Jojoya; 12-25-2023 at 02:32 PM.


My fear is that they'll just kill the game off. Years of work and beloved characters just down the drain when it was entirely avoidable.
Also i want to praise you for understanding my feelings regarding savage rewarding. How it's all just meaningless achievements thanks to there questionable systems and lack of respect of players time
I would say the biggest shake up to mechanical stagnation the game has seen in recent times was the Variant Dungeons.




thanks for yet another (daily) post about how things are declining
you once asked what it would take for someone to unsubscribe. what exactly is it that keep you here OP? a majority of people here have harped on something about the game and it is far from perfect, but we generally enjoy playing it, or I suspect we would consider our money better spent elsewhere. but you, I think you have a deep rooted something about the game and are not having fun. you seriously need to decide if you want to be here, and by here I dont mean the forums.
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