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  1. #11
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    People can say it's not DRK/AST but it's always the DRK/AST combos that melt entire teams. I've played plenty of FL where I could survive a harrowing encounter against multiple players with well-timed guard, heals, CC, etc. but by the time my guard even takes effect after getting pulled in by a DRK I go from 100% to <30% (or even just outright dead), and I'm pretty quick.

    If it wasn't so broken, people wouldn't do it so much and other players wouldn't be complaining about them exclusively.
    (4)

  2. #12
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Doozer View Post
    People can say it's not DRK/AST but it's always the DRK/AST combos that melt entire teams. I've played plenty of FL where I could survive a harrowing encounter against multiple players with well-timed guard, heals, CC, etc. but by the time my guard even takes effect after getting pulled in by a DRK I go from 100% to <30% (or even just outright dead), and I'm pretty quick.

    If it wasn't so broken, people wouldn't do it so much and other players wouldn't be complaining about them exclusively.
    Then you probably understand that their attack came before you applied Guard, even for a split second late.

    And i speak as someone who survived like 4 or 5 BH5 Macrocosmos + BH5 DRG LB with a full Guard effect. It is also shows how FL can easily nuke you from orbit when players decide to unleash everything at same time, Guard is not exactly your best tool for reactionary gameplay at least in FL, haven't seen a single person being able to react Guard a MCH's or SMN's LB either because the moment you press the attack button, it registers that even visually they look like they are readying up (Bahamut appears or Marksman aim).

    I say that not because a coordinate attack is always going to be the exact timing which can easily screw people up
    (0)

  3. #13
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by VictorSpoils View Post
    It's a premade/zerg issue, not just DRK/AST. Many other job combos shred though entire teams just as efficiently. There were several DRK/AST on our side today joking around about how it's the "meta" now...before promptly finishing with zero kills because there was, per usual, no coordination. Problem is these guys think they can just queue up as DRK, put a marker on themselves, and that's good enough to win. It's never the case.

    also, literally™
    Quote Originally Posted by Doozer View Post
    People can say it's not DRK/AST but it's always the DRK/AST combos that melt entire teams. I've played plenty of FL where I could survive a harrowing encounter against multiple players with well-timed guard, heals, CC, etc. but by the time my guard even takes effect after getting pulled in by a DRK I go from 100% to <30% (or even just outright dead), and I'm pretty quick.

    If it wasn't so broken, people wouldn't do it so much and other players wouldn't be complaining about them exclusively.
    As VictorSpoils said, if a team is being blown up from what I've seen it can one of several strong premades or a much more focussed team on the other side, which is not a premade, and I've seen various compositions, often DRK (or DRKs) with multiple DRG , with an AST thrown in, you'd probably enjoy that less.

    As an AST I can survive getting pulled in by a DRK, multiple chained pulls? Hah . So, I don't know why you're having the issue of your guard taking effect, if you're hitting it too late (no, I'm not blaming you) - if you have latency issues then you may need to compensate for that. There have been some threads I believe mentioning issues with guard.
    (0)

  4. #14
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jettinson View Post
    Then you probably understand that their attack came before you applied Guard, even for a split second late.
    Yes, because nothing bad ever happens in relation to server ticks in this game. Everyone has only imagined it.
    (3)

  5. #15
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Doozer View Post
    Yes, because nothing bad ever happens in relation to server ticks in this game. Everyone has only imagined it.
    I am saying that you are getting clapped BEFORE you use the Guard, i am not defending how god awful the servers are.

    For a serious answer to OP, the drawn in effect from Salted Earth should just go away and treat it like a random dot aoe, if not removed because it is also absurd how a single DRK can pull the whole world in even from far away, having multiple also sucks for that reason (plus it does not help they have annoying LB).

    I highly doubt it gets removed or even reworked for now though.
    Plus it won't stop people for pretty much getting the most aoe/burst focused composition, FL needs a bigger change than just stat changes
    (1)

  6. #16
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    or u know, add skills like sacred prism and carnal chill back to the game, a counter


    base version, I think you could upgrade the % mitigation even further


    same here, 60% upgraded version, basically a aoe range reprisal for a few seconds


    This could be frontline exclusive duty abilities on a high cooldown, instead of a skillset used in CrystalConflict as well.
    (4)

  7. #17
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    DR on some jobs is already quite high so having a utility available to all jobs, when they already have a self heal doesn't seem to be a good direction. However there are jobs that have some mitigation tools such as :

    https://ffxiv.consolegameswiki.com/wiki/Mesotes_(PvP) if you've got a Sage. Not to mention that https://ffxiv.consolegameswiki.com/w...al_River_(PvP) is going to reduce damage significantly.
    (0)

  8. #18
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jettinson View Post
    I am saying that you are getting clapped BEFORE you use the Guard,
    I've hit Guard immediately as soon as I see the Salted Earth and before I get pulled in, which still pulls me in because of server ticks, and then I still get blasted. I've literally been in Guard and still lose 70% of my HP, which doesn't make sense. That aspect of the game is broken, stop trying to put that on me for not Guarding the entire match in preparation. And saying the strategy to a braindead comp is having frame perfect reflexes is impossible to ask of 99% of players. There's a lot of things at play here that don't work well in a PvP system, and surprisingly it's not related to player skill. Quit simping for SE on this one, bud.
    (3)

  9. #19
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    DR on some jobs is already quite high so having a utility available to all jobs, when they already have a self heal doesn't seem to be a good direction. However there are jobs that have some mitigation tools such as :

    https://ffxiv.consolegameswiki.com/wiki/Mesotes_(PvP) if you've got a Sage. Not to mention that https://ffxiv.consolegameswiki.com/w...al_River_(PvP) is going to reduce damage significantly.
    There is too much selfheal in frontline, I don't think there is enough DR or utility, those abilities you mentioned are limit breaks, so its quite rare and job dependent - while it should be more a role skill for all tanks and healers in general. Can I even TBN or cover a alliance member outside of my group? Nope, you have to watch that guy die, even if your skills are ready. And as you don't have clemency on PLD or a stun on DRK or GNB, there is little you can do. Feels like playing with your arms tied behind your back.

    I think sprint should cost MP too if you ask me, like a 1000MP tick every 3s. Or they should increase the cost of the selfheal to 5000 MP, but then it will cause issues in crystal conflict, if its 5000 there too. I never was a fan of making healers so useless in healing, I kinda liked the tank-healer-dps trinity. But making healers too strong will just replace one problem with the next indeed.
    (0)

  10. #20
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Doozer View Post
    I've hit Guard immediately as soon as I see the Salted Earth and before I get pulled in, which still pulls me in because of server ticks, and then I still get blasted. I've literally been in Guard and still lose 70% of my HP, which doesn't make sense. That aspect of the game is broken, stop trying to put that on me for not Guarding the entire match in preparation. And saying the strategy to a braindead comp is having frame perfect reflexes is impossible to ask of 99% of players. There's a lot of things at play here that don't work well in a PvP system, and surprisingly it's not related to player skill. Quit simping for SE on this one, bud.
    To some degree it is latency/coding ofc, buffs take time to be "active". But it works both ways, you can go in dragoon LB and be in the sky flying around while still being hit by a dnc or reaper LB, so you cant steer it into the direction you want. Or a sage stepping out of his LB groundeffect, still remaining the invincibility buff for a second or two.

    Usually premades will add a guardbreaker ability into their DRK drawin effect, like a war, dnc or reaper LB, this can happen quite instantly, without you even noticing. There are skills that ignore Guard.

    I mostly play dragoon, which has a backflip, in 95% of the cases I can evade it I would say. If they play broken jobs, you should play them too. Doesn't matter how good your skill is, its the job balance that is at fault more than the servers I would say. They cant fix the inherent delay without making a new game, so we can only get used to it and counter it.
    (0)

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