Quote Originally Posted by KenZentra View Post
I dont think it has. Sure, we've always dodged AoEs, but we've had other mechanics in harder difficulties that didn't have a "Go here to dodge thing or prevent overlap".
But at the same time as Ifrit: Garuda, Titan, ADS, Twintania...

Most mechanics, once strategy optimization takes place, get reduced down to choreography. And to be fair: it's hard to avoid this between the 8 person limit and the underpinnings of XIV's system design. (For better or worse, this is also a consequence of the healing paradigm and intimately tied to a lot of the healer complaints in recent years, particularly after homogenization broke the back of AST cards and green DPS in general.)