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  1. #1
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80

    Thoughts on changes made to the game

    Powercreep has made you able to skip mechanics, so why make the mechanics in the first place.
    Mob packs/most bosses are meaningless because you have overloaded kits and the potencies of dps skills are too high.
    There is no danger in dungeons, most normal trials and now in 24 man content.
    The nuance and interesting gameplay has been deleted and it shows. Making fights harder does not make the class gameplay any better.
    Having more states of failure makes gameplay interesting.
    Making everything too easy develops a toxic mindset as well (class responsibility, laziness, babying players,
    no responsibility over anything).

    Class interaction is nonexistent. Tp/aggro/debuffs offered varying gameplay. People whined way too much for the effectiveness it brought unless you tried to
    min max at the very top end. Overcoming adversity and having varied gameplay is more fun than doing the same thing over and over with 0 variability.

    Why have different classes if the gameplay is almost the same?
    Shouldn't the fun be having to learn completely different playstyle so you have varying gameplay?
    People don't need to have everything maxed. If you have a busy life you shouldn't expect yourself to be able to play most classes or do most content and
    developing the game to these kinds of people will serve just to make the game worse and hold less interest for players in the long run.

    14 has developed a toxic mindset that it is ok to be bad and there are people who will do the job anyway.
    Chat interactions are shunned because of the tos rules and the rules are babying people. Shouldn't we try to let people resolve situations themselves
    and have natural interactions rather than try to limit them so much that you dont even know if you get banned for having a normal argument.
    People grow when they get to resolve things themselves rather than trying to limit them with arbitrary rules that make them feel caged or worse yet
    make a toxic mentality possible where people act like they are helpful but are actually just passive agressive.

    Devs chasing max balance/caving into player "demands" is the thing that made all of this happen.
    FF14 blew up because it was a good game before the changes and because of WoW exodus, not because the devs made the gameplay braindead
    (11)
    Last edited by Solakor; 12-23-2023 at 12:01 AM.

  2. #2
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    I'm gonna stop you right after that first paragraph and point out that a good deal of this is actually just you getting better at the game and not challenging yourself to match. Dungeons in particular have literally never at any point in this game's lifespan been very dangerous unless you were doing overtly stupid things (with maybe a couple exceptions if we're being generous). Normals and Alliance Raids are also considerably more mechanically dense than they were in previous expansions - they're still easy to the modern player, and they're supposed to be.

    Those have nothing to do with devs, 'demands', other games, or anything else. They're not even really changes. That's all on you. Go do Savage.

    Anyway, TP sucked. Debuff and support play being stripped down to nothing sucks but it's a curse that hits basically every MMO eventually because of player behavior and complaints that they can't be solo gods or that composition has made their class 5% less desirable this year. Rotation homogenization around the two minute window is the worst actual thing here and you're giving it all of two sentences.

    Wait, now we're complaining about being too busy to level different classes? This is exactly why buffs/debuffs got stripped down to nothing - one-class wonders who won't switch but want to be exactly as viable as every other class in all situations. The harsh truth about synergies is that you will never balance all of them, so you either accept that some classes will occasionally be less favorable, or you level the playing field. Mixed messaging here...

    And now we're complaining about the TOS. Yeah, time to wrap it up.

    30/100 points. You can do better.
    (12)
    Last edited by Sindele; 12-23-2023 at 12:18 AM.

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    "Chat interactions are shunned because of the tos rules and the rules are babying people. Shouldn't we try to let people resolve situations themselves
    and have natural interactions rather than try to limit them so much that you dont even know if you get banned for having a normal argument."

    They're nothing to stop anyone from having a "normal" , or civil discussion with anyone- aside from in a mode such as CC, when it's restricted. People should still be able to resolve a situation through discussion, I can understand if there's an actual language barrier it can be difficult, otherwise it's probably due to a lack of empathy.

    What one person considers to be a "natural interaction" can be seen as extremely rude by someone else. People don't need to be mute. I think it helps to realize that the other party members aren't trusts/NPCs, sometimes I think some people may forget that there is a person on the other end who could be a child or a senior citizen. Just take a second to think before blurting something out.
    (4)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,054
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Powercreep has made you able to skip mechanics, so why make the mechanics in the first place.
    This bothers me a lot, particularly for previous expansions. Gear progression is important when the expansion is current, but it is irrelevant for previous expansions because everyone can just get max poetic gear, so they may as well sync them to minimum IL.

    Mob packs/most bosses are meaningless because you have overloaded kits and the potencies of dps skills are too high.
    That is mainly true in old content because it wasn't designed for the current potencies.

    There is no danger in dungeons, most normal trials and now in 24 man content.
    Not really true. I've seen multiple full wipes in the previous normal trial and the current one does often lead to a death on people's first time. The more accurate statement would be that they stop feeling dangerous once you understand the mechanics, which is when it's no longer your first time. They do telegraph things more now though, and telegraphs make it significantly easier compared to content where they are removed like Extreme, Savage and Ultimate.

    I do not feel that normal trials are challenging enough for me personally, so I do the extreme versions.

    Having more states of failure makes gameplay interesting.
    I agree. I especially think this is relevant for solo duties where you are not relying on others. It's alright to struggle with duties such as In From The Cold or following characters in stealth because that's what a video game is (yet people on these forums have complained about the difficulty of these things).

    Making everything too easy develops a toxic mindset as well (class responsibility, laziness, babying players, no responsibility over anything).
    Making everything too hard develops a toxic mindset as well (demanding people watch guides and know all these things that they didn't know, just so they can complete the story and watch a cutscene).

    Class interaction is nonexistent. Tp/aggro/debuffs offered varying gameplay.
    I'm all for class interaction, but the examples you mention here are not good ones.

    TP was mostly useless and you would only notice it if DPS was extraordinarily low while doing AoE or if you accidently pressed Sprint in battle.

    Debuffs applied to players were useless and mostly just a nuisance, such as mobs applying random paralysis, sleep, silence and stuns on you and you didn't even know which enemy did it and it interrupted your strict rotation. Players applying debuffs to enemies is alright if it's like a DoT or a stun, but when it comes to slow, sleep or bind they are virtually not on people's hotbar.

    Aggro was alright, but it was complicated to explain this to a new player. When someone starts tanking, they are usually afraid of it and have anxiety, so when you started explaining all this stuff like enmity combos and stance dancing, it confirmed their suspicion that tanking is hard (even though it's not). We had a massive gap between people who played tanks exclusively to spam enmity and people who played them like a DPS and it didn't feel right to have such a massive gap between player performance.

    Why have different classes if the gameplay is almost the same?
    Glamour, animations, is the obvious answer.

    Chat interactions are shunned because of the tos rules and the rules are babying people. Shouldn't we try to let people resolve situations themselves
    The problem is that many people in this game are not capable of resolving it themselves because they are unreasonable. It could be for various reasons, including personality disorders or substances they take, but it is fairly common to meet people who are just not chill, reasonable people.

    I was once in a party with someone that I agreed to do a dungeon with and as we went through the dungeon, they stunned me by berating the tank constantly. The tank didn't do anything wrong and they kept quiet until near the end, then explained they had farmed dungeons all day without any problem. The truth is that the person I was in a party with just had aggression issues and was being unreasonable.

    People grow when they get to resolve things themselves rather than trying to limit them with arbitrary rules that make them feel caged
    I've heard it was really, really bad in games that didn't police it such as WoW, LoL or Halo. I didn't play them but they have a certain reputation... https://youtu.be/8cMkQRBknto?t=133
    (2)

  5. #5
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    693
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Sindele View Post
    30/100 points. You can do better.
    This game's community is a laughing stock to everyone else in the gaming world because of how overly self-righteous its fans are. You get less and less with each expansion and yet constantly beg everyone else to come play FFXIV as if it's the best game ever made. You refuse to accept that some people have opinions about the game. As we're headed into the longest drought in FFXIV history, the copes are becoming more and more outlandish. It's like FFXIV players are turning into a parody of themselves.

    FFXIV is not the #1 MMO. It's not even the #2, #3, or #4. People legitimately see this game as not even worthy of consideration. Your friends will leave the game too and it will wither away until there's nothing left because everyone hates playing while hating those who also hate playing. Funny how that works. Whatever good used to be in this game has been replaced by "fans" bashing other people while they barely play the game themselves.
    (16)

  6. #6
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by caffe_macchiato View Post
    This game's community is a laughing stock to everyone else in the gaming world because of how overly self-righteous its fans are. You get less and less with each expansion and yet constantly beg everyone else to come play FFXIV as if it's the best game ever made. You refuse to accept that some people have opinions about the game. As we're headed into the longest drought in FFXIV history, the copes are becoming more and more outlandish. It's like FFXIV players are turning into a parody of themselves.

    FFXIV is not the #1 MMO. It's not even the #2, #3, or #4. People legitimately see this game as not even worthy of consideration. Your friends will leave the game too and it will wither away until there's nothing left because everyone hates playing while hating those who also hate playing. Funny how that works. Whatever good used to be in this game has been replaced by "fans" bashing other people while they barely play the game themselves.
    Are you going to bring anything to the table to address the actual points, or are you just going to keep copy-pasting your rants from other threads and pretending they have substance to them?

    You can construct all the harebrained mythology you want about where the game's failings truly lie - there are plenty of real problems! - but if you come out swinging with 'story dungeons and normal raids aren't as hard as they used to be' and 'the TOS won't let me talk to anyone', you're not making an argument based in any kind of fact, and it deserves to be treated as such.

    Quote Originally Posted by caffe_macchiato View Post
    FFXIV is not the #1 MMO. It's not even the #2, #3, or #4. People legitimately see this game as not even worthy of consideration.
    But hey, if you want to talk about arguments founded entirely on cope...
    (6)
    Last edited by Sindele; 12-23-2023 at 02:52 AM.

  7. #7
    Player
    KenZentra's Avatar
    Join Date
    Jul 2020
    Posts
    116
    Character
    Ken Entheria
    World
    Goblin
    Main Class
    Botanist Lv 90
    Because of powercreep you can defeat a boss in EW and never see half of the mechanics.

    Take Nald'Thal. The scales, You may never see it anymore because he dies too fast, let alone all of the "Underworld" stuff he does with switching colors and heads. And this is not to mention the remainder of the game. So many trials, raids, and dungeons, are just complete push overs form older content.
    Take A9, The Refurbisher. It routinely kills folks because no one knows the mechanics, but also dies just after Full-Metal Faust is defeated. Cruise Chaser skips entire phases and will go straight into Eternal Darkness easily. Alexander Prime can die before or just as it casts "Summon Alexander", doing Time stop once or twice.

    The content is completely trivialized, you can fail mechanics several times in a row, and never die. You almost have to TRY to fail, so if someone does fail, its always "this guy must be trolling".

    "Go do Savage". What a lame answer. I do Savage and it sucks. Partner up, Spread, Light Party Stacks, Raid Wide, Tank Swap. The entire experience is so rigid, planned, scripted, whatever you want to call it. With the number of body checks in savage force you to restart time and time again after small mistakes. I've seen many people refer to it this way, its like playing Dance Dance Revolution. Savage isn't hard as much as its tedious. What will you say next? Go do Ultimates? What then?

    The two-minute meta is the end result of homogenization and lazy design/balancing. And should honestly just have a whole essay about by itself. Its a culmination of several different factors that I could go on literally forever.

    The TOS is a problem. And without trying to sound like a certain someone who frequents the forums, they do not enforce their "3rd party tools are cheating" bit. They, however, will take action if you are even just a little frustrated or in disagreement. I've had a friend who just started the game after EW released. In Sastasha, he was only single pulling and a DPS told him to pull everything. He said he wasn't going to. He was reported and had to talk to a GM shortly after. He tried the game and at the first disagreement someone had with him, his first interaction with another player, and he got a strike on his account. He has not played since.
    (3)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    This game's community is a laughing stock to everyone else in the gaming world because of how overly self-righteous its fans are. You get less and less with each expansion and yet constantly beg everyone else to come play FFXIV as if it's the best game ever made. You refuse to accept that some people have opinions about the game. As we're headed into the longest drought in FFXIV history, the copes are becoming more and more outlandish. It's like FFXIV players are turning into a parody of themselves.

    FFXIV is not the #1 MMO. It's not even the #2, #3, or #4. People legitimately see this game as not even worthy of consideration. Your friends will leave the game too and it will wither away until there's nothing left because everyone hates playing while hating those who also hate playing. Funny how that works. Whatever good used to be in this game has been replaced by "fans" bashing other people while they barely play the game themselves.

    And yet, you're still here, giving them money and paying for fantasias.
    (7)

  9. #9
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by KenZentra View Post
    Because of powercreep you can defeat a boss in EW and never see half of the mechanics.

    Take Nald'Thal. The scales, You may never see it anymore because he dies too fast, let alone all of the "Underworld" stuff he does with switching colors and heads. And this is not to mention the remainder of the game. So many trials, raids, and dungeons, are just complete push overs form older content.
    Take A9, The Refurbisher. It routinely kills folks because no one knows the mechanics, but also dies just after Full-Metal Faust is defeated. Cruise Chaser skips entire phases and will go straight into Eternal Darkness easily. Alexander Prime can die before or just as it casts "Summon Alexander", doing Time stop once or twice.

    The content is completely trivialized, you can fail mechanics several times in a row, and never die. You almost have to TRY to fail, so if someone does fail, its always "this guy must be trolling".
    Sure. That things could be reeled back and sync levels dropped is a much more compelling argument. Being able to power through and skip mechanics just isn't anything new - this was happening in SB at the absolute latest and frankly good groups were doing it in HW. If anything, you could argue that the existence of scales - and subsequently skipping scales - has made it a much more obvious problem.

    "Go do Savage". What a lame answer. I do Savage and it sucks. Partner up, Spread, Light Party Stacks, Raid Wide, Tank Swap. The entire experience is so rigid, planned, scripted, whatever you want to call it. With the number of body checks in savage force you to restart time and time again after small mistakes. I've seen many people refer to it this way, its like playing Dance Dance Revolution. Savage isn't hard as much as its tedious. What will you say next? Go do Ultimates? What then?
    But again - it was always this way. You have been playing Dance Dance Revolution the entire time, apparently without realizing it. And let's be frank - have you ever seen what passed for difficult content in 2013? Again, this isn't a case of the game getting worse, or design principles changing significantly - it's you outpacing the average skill growth and expectation.

    If you find Ultimates too easy, well, congratulations. You can comprehensively say at that point that you have beaten the game. Do you expect an infinite well of curated content specifically tuned to every skill level in all existence, dynamically adapting to your desired expression of skill? I would also love that, but there are some notable limits to what is possible in reality.

    The two-minute meta is the end result of homogenization and lazy design/balancing. And should honestly just have a whole essay about by itself. Its a culmination of several different factors that I could go on literally forever.
    I would love to see it, because I think on this point we're likely to agree. A lot has been lost in the pursuit of neutralization here. I just think it also deserves note that this is something some players have specifically asked for. You're not just being handed this from on high - some people actually wanted this, even if they got monkey's pawed in the exchange.

    The TOS is a problem. And without trying to sound like a certain someone who frequents the forums, they do not enforce their "3rd party tools are cheating" bit. They, however, will take action if you are even just a little frustrated or in disagreement. I've had a friend who just started the game after EW released. In Sastasha, he was only single pulling and a DPS told him to pull everything. He said he wasn't going to. He was reported and had to talk to a GM shortly after. He tried the game and at the first disagreement someone had with him, his first interaction with another player, and he got a strike on his account. He has not played since.
    I just can't agree from personal experiences, and I find a lot of the anecdotal claims to be short on evidence. I'd love to know what really goes on in the GM cubicles, but I have not yet been successful in bribing any current or former GMs into giving me a copy of the company policy book. Still trying, though. Cash prizes! Anyone?
    (3)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KenZentra View Post
    The TOS is a problem. And without trying to sound like a certain someone who frequents the forums, they do not enforce their "3rd party tools are cheating" bit. They, however, will take action if you are even just a little frustrated or in disagreement. I've had a friend who just started the game after EW released. In Sastasha, he was only single pulling and a DPS told him to pull everything. He said he wasn't going to. He was reported and had to talk to a GM shortly after. He tried the game and at the first disagreement someone had with him, his first interaction with another player, and he got a strike on his account. He has not played since.
    the ToS is fine. I chat all the time and havent gotten any warning or anything.

    had the same scenario in a dungeon, dps wanted bigger pulls, tank said no, they werent comfortable doing so. everyone was fine with that. I did say that I was comfortable in the dungeon healing and he could pull as much as he wanted, I was rewarded with a "F you". could I have reported, sure, but reality is, not everyone can "self police" so the ToS is required for people who really cannot be civil. thats the only people the ToS is a "problem" for. I would say a majority of people dont run into issues with it. personally I somehow doubt it was as simple as your friend saying he wasnt going to pull more. but thats because my experience on any game forum is half the story is always left out....usually the part where the angelic player who was reported had a full blown meltdown on someone else
    (4)

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