Powercreep has made you able to skip mechanics, so why make the mechanics in the first place.
Mob packs/most bosses are meaningless because you have overloaded kits and the potencies of dps skills are too high.
There is no danger in dungeons, most normal trials and now in 24 man content.
The nuance and interesting gameplay has been deleted and it shows. Making fights harder does not make the class gameplay any better.
Having more states of failure makes gameplay interesting.
Making everything too easy develops a toxic mindset as well (class responsibility, laziness, babying players,
no responsibility over anything).
Class interaction is nonexistent. Tp/aggro/debuffs offered varying gameplay. People whined way too much for the effectiveness it brought unless you tried to
min max at the very top end. Overcoming adversity and having varied gameplay is more fun than doing the same thing over and over with 0 variability.
Why have different classes if the gameplay is almost the same?
Shouldn't the fun be having to learn completely different playstyle so you have varying gameplay?
People don't need to have everything maxed. If you have a busy life you shouldn't expect yourself to be able to play most classes or do most content and
developing the game to these kinds of people will serve just to make the game worse and hold less interest for players in the long run.
14 has developed a toxic mindset that it is ok to be bad and there are people who will do the job anyway.
Chat interactions are shunned because of the tos rules and the rules are babying people. Shouldn't we try to let people resolve situations themselves
and have natural interactions rather than try to limit them so much that you dont even know if you get banned for having a normal argument.
People grow when they get to resolve things themselves rather than trying to limit them with arbitrary rules that make them feel caged or worse yet
make a toxic mentality possible where people act like they are helpful but are actually just passive agressive.
Devs chasing max balance/caving into player "demands" is the thing that made all of this happen.
FF14 blew up because it was a good game before the changes and because of WoW exodus, not because the devs made the gameplay braindead