They didn't stop because it took 12 people to kill a crap, they quit because there was nothing else, very buggy game.I remember back at the release of this game when exp parties had around 12 people exping on crabs in Cassiopeia Hollows. Each crab took around 2 minutes tops to kill with all those people...
Out of all those 12 people, I'm the only one that returned to the game after we all quit. Pretty sure none of us considered that fun.
I think I'll stay with the fact that while I don't want AoE fests such as Natalan to exist, please don't make my character feel like a gimped fighter that can't even kill a crab by himself to progress.

either way we have new additions and changes each patch, they increasingly become more in depth and worth while. Looking at some of what their hopes are for 2.0 I feel very comfortable in thinking we have nothing to worry about. Yoshi has been doing amazing, along with his team all gunning to see each and every one of us happy. Realistically that can't happen, can't please everyone.. but I think we are looking at something that's going to be pretty close to just that. What little their was in this game from CE release day 1, when I started this game, up till now.. so much has changed and been added that its nice to just take a step back and say "wow". I always had hoped this game would mirror ffxi, a FFXI +1 if you would say, but looking at whats planned I'm happy. Time to sit back and let them do their work, don't look for too many major changes from here on till 2.0 Then the fireworks start!!
not that much has been changed or added.............either way we have new additions and changes each patch, they increasingly become more in depth and worth while. Looking at some of what their hopes are for 2.0 I feel very comfortable in thinking we have nothing to worry about. Yoshi has been doing amazing, along with his team all gunning to see each and every one of us happy. Realistically that can't happen, can't please everyone.. but I think we are looking at something that's going to be pretty close to just that. What little their was in this game from CE release day 1, when I started this game, up till now.. so much has changed and been added that its nice to just take a step back and say "wow". I always had hoped this game would mirror ffxi, a FFXI +1 if you would say, but looking at whats planned I'm happy. Time to sit back and let them do their work, don't look for too many major changes from here on till 2.0 Then the fireworks start!!



Man, come on I mean completely revamping classes, combat, claiming, leves, crafting recipes and crafting abilities while adding dungeons, strongholds, Primal fights, jobs, tons of new armor and weapons, low-level content like the NMs and Shposhae and also fixing a lot of the major basic issues with the game while creating an entirely new version of the game is hardly anything. I mean I could do that in like 4 hours.

well derr man, its not 2.0 yet is it? dont expect much till and after then... for many reasons...
I've been on since day 1 this game was out CE release a lot has been changed, but their goals are nothing drastic till 2.0......

lmao yes!! ^^Man, come on I mean completely revamping classes, combat, claiming, leves, crafting recipes and crafting abilities while adding dungeons, strongholds, Primal fights, jobs, tons of new armor and weapons, low-level content like the NMs and Shposhae and also fixing a lot of the major basic issues with the game while creating an entirely new version of the game is hardly anything. I mean I could do that in like 4 hours.

Quest hubs involve running, yes, but if done properly, its not a hindrance like running/tping back to the city and grabbing more leves. Plenty of NPCs sitting at the camps, no reason they can't give the leves incurrent game as is. Why should you have to hear second hand from someone half across the world?Solo friendly? Nothing wrong with solo things, just not the whole system based on it.
Quest based levelling system that tells a story, more than likely based around central hubs? OOoh my, I need sheep skin, please go kill sheep for me. Ya, very interesting.
Not having to run back to town every time you use up your 4-8 leves? After each quest having to run back and forth more so than leves.
Instanced dungeons so you don't have to worry about other people camping your favorite spot? It's an mmo, not a mo.
Oh god...these are all horrible things. How dare you, SE, try to make your game appealing to casuals, er go getting more subscriptions, er go getting more money to put back into the game.......... Nothing wrong with casuals, just they tend to bring bad game design that doesn't let the game have longevity.
Shame on you.
(Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.) That's just a spam fest, those are not xp parties
I've still yet to hear one valid argument against instanced content. Yours has probably been the worst so far.
And your casuals comment is just 100% incorrect, so now I'm convinced I should never listen to a thing you say.
And finally, some people that play the game might not care about things "from a business standpoint," but you are the subscription SE will gamble to lose so they get 20 more instead. Other, western mmos are as popular as they are for a reason, and if SE keeps with anything similar to XIV or even XI, 2.0 will be a spectacular failure.

After reading all your posts it just seems to be a lot of the same. I recommend patience and understanding... A lot has changed, a lot will change, and all the whining and ******* in the world wont change that =/. Yoshi and his team are amazing, I would dare you to take over and do better from the mess of a game they had to start out with. The game is going in the right direction in my opinion, i don't expect to like everything they decide to do, but I'll be happy. Otherwise why play?? There is a lot of good in the game, and a lot more they can do with it.. how about we wait and see.. i bet you will be surprised!



In regards to the actual concern about the end of the world caused by quest-leveling, I think it's fairly unfounded and here's why:
*You can only do each quest once per character, not counting repeatable quests which are often awful.
*You have (currently) 7 combat classes to level with more on the way.
*If you were to finish all of your quests before you finish leveling all of your classes, you would have no way to level.
What I think will actually happen though is that quest-based leveling will actually become viable and can be used as an alternative to straight up mob grind camps. I don't think either will be the sole way to level or completely obsolete.
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