Solo friendly?

Quest based levelling system that tells a story, more than likely based around central hubs?

Not having to run back to town every time you use up your 4-8 leves?

Instanced dungeons so you don't have to worry about other people camping your favorite spot?

Oh god...these are all horrible things. How dare you, SE, try to make your game appealing to casuals, er go getting more subscriptions, er go getting more money to put back into the game.

Shame on you.

(Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.)