seriously, they can't make 100s of interesting quests, make them engaging, fun,and epic. That is going to be impossible. Why not make fun enjoyable quests (not 100s every update) that make you want to do em. Instead of, I have to do em because game tells me to.
I have to say I like where they are going with this. I have always wanted the system to mirror FFXI's but this seems like an exciting new approach! Guess we shall see!In a recent interview:"Mondes Persistants (MP): Regarding new players, what kind of content will they tackle in order to progress into the game? What about current players who already have all jobs to 50?
Yoshida : Actually the reps are posting about it on the forums, but we are trying to have the best leveling features, and for 2.0 it is going to be quite different from the current leveling system.
When I started working on XIV, I wanted to make the changes straight away but we couldn't because there was a lack of contents, and also the system wasn't ready, but for the 2.0 version I want to make sure once you complete contents, you will get the key to level up your character, so completing content is a key to leveling up in 2.0 version.
Completing the quests, getting rewards, huge experience points, or completing a dungeon and getting experience points, that's going to be the key thing to level up your character, not like at the moment where you have to do monster camping or farming, that's not going to work in 2.0.
For the new players, once you make your character then you start going into the storyline, experiencing the scenario, and completing quests, you will not really progress in the game, you would gain experience points and level up your character first, once you've experienced the storyline, you will realise that your character is leveling up at the same time.
For the level 50 players, of course they can try out the new main scenario of 2.0 and complete the battle against the Garlemald Empire, or try out the new Crystal Tower content; so, you can start trying out the end content if you want to, or, of course, if you can try the new scenario from scratch, there'll be several options given to players.
Also the map is completely different so just by walking around you'll notice a lot of new things, that should be interesting as well."
What do you guys think?
I don't believe anyone is putting a gun to your head and forcing you to do quests. You're more than welcome to go out into the world and whack away at marmots all you want. The EXP may not be as good, but if you're this uptight about the whole thing, I'm sure you're willing to sacrifice a few EXP to not be pulled into something you don't want to do.
Solo friendly?
Quest based levelling system that tells a story, more than likely based around central hubs?
Not having to run back to town every time you use up your 4-8 leves?
Instanced dungeons so you don't have to worry about other people camping your favorite spot?
Oh god...these are all horrible things. How dare you, SE, try to make your game appealing to casuals, er go getting more subscriptions, er go getting more money to put back into the game.
Shame on you.
(Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.)
I've yet to meet anyone who legitimately enjoys low level XP Parties. Anyone that says otherwise is just "Yearning for the old days like XI was." It's an outdated ideology, and just needs to go in order for FFXIV to grow from a business standpoint.
I did when you had 15 people killing a crab that took a few minutes to kill, that was fun.
As it stands mobs in general aren't really designed for "Exp" party setups they die quick, are generally boring, and only efficiently killed in massive groups.
No wonder nodody likes them as it is. I don't think that's what people are asking for. Business standpoint can go where the sun doesn't shine as far I am concerned. I want the game to be fun for me, I don't really care what John Doe sais about the game he can say his peice and I will say mine.
At the end of the day it's up to the developers but it wont stop me from voicing my concern because I'm sure they enjoy my money as much as the next guy...you know from a "Business standpoint".
Players on the forums need to stop acting like we know whats good for business, I'm not even certain why the hell we should care what will "Attract the most subscriptions!" We on the forums should be voicing our opinions on what we would find fun, not what we think would be appealing.
Solo friendly? Nothing wrong with solo things, just not the whole system based on it.
Quest based levelling system that tells a story, more than likely based around central hubs? OOoh my, I need sheep skin, please go kill sheep for me. Ya, very interesting.
Not having to run back to town every time you use up your 4-8 leves? After each quest having to run back and forth more so than leves.
Instanced dungeons so you don't have to worry about other people camping your favorite spot? It's an mmo, not a mo.
Oh god...these are all horrible things. How dare you, SE, try to make your game appealing to casuals, er go getting more subscriptions, er go getting more money to put back into the game.......... Nothing wrong with casuals, just they tend to bring bad game design that doesn't let the game have longevity.
Shame on you.
(Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.) That's just a spam fest, those are not xp parties
I remember back at the release of this game when exp parties had around 12 people exping on crabs in Cassiopeia Hollows. Each crab took around 2 minutes tops to kill with all those people...
Out of all those 12 people, I'm the only one that returned to the game after we all quit. Pretty sure none of us considered that fun.
I think I'll stay with the fact that while I don't want AoE fests such as Natalan to exist, please don't make my character feel like a gimped fighter that can't even kill a crab by himself to progress.
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