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Thread: 2.0 Leveling

  1. #211
    Player
    Mug's Avatar
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    Muga Orunitia
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    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by Jinko View Post
    I am totally fine with this, I liked camping in FF11 but hate it in FFXIV, I can't pinpoint what the difference is...
    One thing was that olden days FFXI exp parties required a certain amount of strategy. Since fights were kinda slow, you actually had people put debuffs on the mobs, you had to pay attention to skillchains and magic burst. Mages had to prioritise what or who to use MP on and when, since using it all at once could mean death. Not to mention hate management. Parties were also more well-rounded - it wasn't unlikely that all six party members were different jobs.

    Also, and this is the most important one for me, since fights were kinda slow and you didn't have to spam abilities, people had time to talk and get to know each other. I'm certain this element helped shape the FFXI community in to the great community it used to be.
    (3)
    Last edited by Mug; 07-10-2012 at 08:25 AM.

  2. #212
    Player
    Dawiichan's Avatar
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    Mijin Gakure
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    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    I never got to play DDO, so I'd like some examples of how quests worked in that game, if you could.
    Well, I guess they're pretty much dungeons except with quest objectives on them. It's pretty much a dungeon with a feeling of purpose while in it unlike, lets say Aurum Vale where you know the Garleans are there but it feels like you're going through a random Skyrim cave that you find to get good gear. It also doesn't require much reading because the game master speaks while you're going through the quest, but that wouldn't make much sense in XIV.
    (0)
    Last edited by Dawiichan; 07-10-2012 at 08:51 AM.

  3. #213
    Player
    Pixi's Avatar
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    Pixi Dust
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    Quote Originally Posted by Mug View Post
    Also, and this is the most important one for me, since fights were kinda slow and you didn't have to spam abilities, people had time to talk and get to know each other. I'm certain this element helped shape the FFXI community in to the great community it used to be.
    That's a very good point. It's difficult to get to know other people when your fingers are constantly occupied with hitting skill buttons.
    (0)

  4. #214
    Player
    Mug's Avatar
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    Muga Orunitia
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    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by elreed View Post
    Im not against your point, but what im worry is that we might get crappy quest like WoW, example: theres a farmer and ask you to kill 5 cows, then you go back to him and get 30k exp and gold( sorry, gil), What im saying is if this becomes the center of the game will dumb down the game, like for example the leve system, it felt like it was gonna be interesting and it wasnt, was too repetitive, same can happen with quest chains, instead of cows will be wolves.

    I know its boring killing the same mobs over and over again to level up, but one thing that i can see as a positive is that you learn to play your class/job playing with others, at least in XI i enjoyed the leveling because every mob lasted longer so you could test your new gear and weapons, your new weapon skills and see other ppls playing your same job and learning a thing or two, besides you could train your weapon to get better ws.

    I know that lots of people would love to see a more solo friendly game, but i dont want to have everything cenetered on that, i want real challenges, like ok they give you quest chains and they ask you to kill or get items form certain area, lets say a beast outpost, everyone knows that the mobs doesnt chase you for too long so getting to the inner areas its not difficult, if they change that and they make you kill every single mob on your way because they wont stop following and attacking you, then we would talk about a good system, you can level up just by trying to complete your quest and you have to grind your way through...i think it was fort Ghelsba or something like that the one near Sandoria, i remember doing a couple of quest there that made you move to inner areas and i had to kill every mob that aggroed me, at the end i completed the quest and leveled up 2 levels.
    Well, ultimately it all comes down to how they decide to do it. We have absolutely no idea what he means by quests. It could be kill x amount of mobs, but then, who knows? =X

    I like to think that Yoshida uses WoW as more of inspiration, rather than a template. I keep hearing people saying FFXIV is slowly turning in to WoW, yet it doesn't feel like WoW at all to me. So in my opinion, he's got the balance right so far.
    (0)

  5. #215
    Player Riv's Avatar
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    N'aivir Alexaire
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    Hyperion
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    Lancer Lv 70
    I wonder if leves will still be around.
    (0)

  6. #216
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    Quote Originally Posted by Kiote View Post
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.

    Also, there is a Massive difference between Grinding Mobs and Grinding Quests. Most notably, you grind quests alone. That is a pretty big problem. Yes, you can grind quests in a group, but it would take more time to coordinate those quests than it would to complete them. That has always been the fundamental flaw of Quest Grinding. It turns an MMO in to a single player game.

    I personally do not think 2.0 is going to be like that at all. I honestly believe it will be the first Succesful Content based leveling MMO ever. If you look at that Quest Screenshot obviously the first thing you notice is the Giant freakin Coureal. That is not a normal enemy. Then you notice quest tracker and it says, Deliver Parts to Hyrstmil. But wait, that dragoon is standing outside Ul'Dah. This is where inference and hope come in. What I see here is a long quest that requires that dragoon to travel from Ul'Dah to Hyrstmil and he happens across Massive and potentially challenging enemies and god knows what other problems on the way.

    When we think of Content based leveling, we think WoW style grab 15 quests and go out and complete them all at once. What I see in the future of Final Fantasy is not a 15 quest grind. I see a whole series of very long quests or quest lines that have storylines not NPC blurbs. You leave Ul'dah on a journey to complete a task for an NPC at level 10 and buy the time you finish the side quest story you are now level 15. Party's form to complete a specific quest line instead of try to find a bunch of people with the same 15 quests available.
    For the Record! No FF Ever made has required you to be cap Level! In order to complete It! None as in not one out of 20 FF tittles or so we got(Counting spin-offs etc etc) so weather or not can you or you cant cap in a regular FF is irrelevant.
    (1)

  7. #217
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    Babydoll's Avatar
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    Cesil Rapture
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    Quote Originally Posted by Mug View Post
    One thing was that olden days FFXI exp parties required a certain amount of strategy. Since fights were kinda slow, you actually had people put debuffs on the mobs, you had to pay attention to skillchains and magic burst. Mages had to prioritise what or who to use MP on and when, since using it all at once could mean death. Not to mention hate management. Parties were also more well-rounded - it wasn't unlikely that all six party members were different jobs.

    Also, and this is the most important one for me, since fights were kinda slow and you didn't have to spam abilities, people had time to talk and get to know each other. I'm certain this element helped shape the FFXI community in to the great community it used to be.
    This..so much this. I met so many great people in FFXI because of that Its a shame if that aspect will be nothing but a memory now ; ;
    (0)

  8. #218
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    Tonkra's Avatar
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    Quichy Sturmbruch
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    ----------------
    (0)
    Last edited by Tonkra; 07-10-2012 at 07:24 PM.

  9. #219
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    SuzakuCMX's Avatar
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    Peach Parfait
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    Quote Originally Posted by Dawiichan View Post
    Well, I guess they're pretty much dungeons except with quest objectives on them. It's pretty much a dungeon with a feeling of purpose while in it unlike, lets say Aurum Vale where you know the Garleans are there but it feels like you're going through a random Skyrim cave that you find to get good gear. It also doesn't require much reading because the game master speaks while you're going through the quest, but that wouldn't make much sense in XIV.
    I personally feel that the Echo is underutilized....

    ...it would let us do stuff like live through the Garlean invasion of Ala Mhigo and etc.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #220
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    Quote Originally Posted by Kiote View Post
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.
    Until now.. get over it imo
    (1)

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