
Originally Posted by
elreed
Im not against your point, but what im worry is that we might get crappy quest like WoW, example: theres a farmer and ask you to kill 5 cows, then you go back to him and get 30k exp and gold( sorry, gil), What im saying is if this becomes the center of the game will dumb down the game, like for example the leve system, it felt like it was gonna be interesting and it wasnt, was too repetitive, same can happen with quest chains, instead of cows will be wolves.
I know its boring killing the same mobs over and over again to level up, but one thing that i can see as a positive is that you learn to play your class/job playing with others, at least in XI i enjoyed the leveling because every mob lasted longer so you could test your new gear and weapons, your new weapon skills and see other ppls playing your same job and learning a thing or two, besides you could train your weapon to get better ws.
I know that lots of people would love to see a more solo friendly game, but i dont want to have everything cenetered on that, i want real challenges, like ok they give you quest chains and they ask you to kill or get items form certain area, lets say a beast outpost, everyone knows that the mobs doesnt chase you for too long so getting to the inner areas its not difficult, if they change that and they make you kill every single mob on your way because they wont stop following and attacking you, then we would talk about a good system, you can level up just by trying to complete your quest and you have to grind your way through...i think it was fort Ghelsba or something like that the one near Sandoria, i remember doing a couple of quest there that made you move to inner areas and i had to kill every mob that aggroed me, at the end i completed the quest and leveled up 2 levels.