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Thread: 2.0 Leveling

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  1. #1
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Pugilist Lv 50
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.

    Also, there is a Massive difference between Grinding Mobs and Grinding Quests. Most notably, you grind quests alone. That is a pretty big problem. Yes, you can grind quests in a group, but it would take more time to coordinate those quests than it would to complete them. That has always been the fundamental flaw of Quest Grinding. It turns an MMO in to a single player game.

    I personally do not think 2.0 is going to be like that at all. I honestly believe it will be the first Succesful Content based leveling MMO ever. If you look at that Quest Screenshot obviously the first thing you notice is the Giant freakin Coureal. That is not a normal enemy. Then you notice quest tracker and it says, Deliver Parts to Hyrstmil. But wait, that dragoon is standing outside Ul'Dah. This is where inference and hope come in. What I see here is a long quest that requires that dragoon to travel from Ul'Dah to Hyrstmil and he happens across Massive and potentially challenging enemies and god knows what other problems on the way.

    When we think of Content based leveling, we think WoW style grab 15 quests and go out and complete them all at once. What I see in the future of Final Fantasy is not a 15 quest grind. I see a whole series of very long quests or quest lines that have storylines not NPC blurbs. You leave Ul'dah on a journey to complete a task for an NPC at level 10 and buy the time you finish the side quest story you are now level 15. Party's form to complete a specific quest line instead of try to find a bunch of people with the same 15 quests available.
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    Last edited by Kiote; 07-10-2012 at 07:58 AM.

  2. #2
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    Quote Originally Posted by Kiote View Post
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.

    Also, there is a Massive difference between Grinding Mobs and Grinding Quests. Most notably, you grind quests alone. That is a pretty big problem. Yes, you can grind quests in a group, but it would take more time to coordinate those quests than it would to complete them. That has always been the fundamental flaw of Quest Grinding. It turns an MMO in to a single player game.

    I personally do not think 2.0 is going to be like that at all. I honestly believe it will be the first Succesful Content based leveling MMO ever. If you look at that Quest Screenshot obviously the first thing you notice is the Giant freakin Coureal. That is not a normal enemy. Then you notice quest tracker and it says, Deliver Parts to Hyrstmil. But wait, that dragoon is standing outside Ul'Dah. This is where inference and hope come in. What I see here is a long quest that requires that dragoon to travel from Ul'Dah to Hyrstmil and he happens across Massive and potentially challenging enemies and god knows what other problems on the way.

    When we think of Content based leveling, we think WoW style grab 15 quests and go out and complete them all at once. What I see in the future of Final Fantasy is not a 15 quest grind. I see a whole series of very long quests or quest lines that have storylines not NPC blurbs. You leave Ul'dah on a journey to complete a task for an NPC at level 10 and buy the time you finish the side quest story you are now level 15. Party's form to complete a specific quest line instead of try to find a bunch of people with the same 15 quests available.
    I really hope you are right kiote, though, I'm a person who likes to have 0 hope and be 1000% amazed. Though, if it doesn't turn out good, I am not disappointed.

    As for Zell, you can think that as much as you want. I will play 2.0 if it is good and I enjoy it. I am not here to stay, trust me.
    (0)

  3. #3
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    Quote Originally Posted by Kiote View Post
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.

    Also, there is a Massive difference between Grinding Mobs and Grinding Quests. Most notably, you grind quests alone. That is a pretty big problem. Yes, you can grind quests in a group, but it would take more time to coordinate those quests than it would to complete them. That has always been the fundamental flaw of Quest Grinding. It turns an MMO in to a single player game.

    I personally do not think 2.0 is going to be like that at all. I honestly believe it will be the first Succesful Content based leveling MMO ever. If you look at that Quest Screenshot obviously the first thing you notice is the Giant freakin Coureal. That is not a normal enemy. Then you notice quest tracker and it says, Deliver Parts to Hyrstmil. But wait, that dragoon is standing outside Ul'Dah. This is where inference and hope come in. What I see here is a long quest that requires that dragoon to travel from Ul'Dah to Hyrstmil and he happens across Massive and potentially challenging enemies and god knows what other problems on the way.

    When we think of Content based leveling, we think WoW style grab 15 quests and go out and complete them all at once. What I see in the future of Final Fantasy is not a 15 quest grind. I see a whole series of very long quests or quest lines that have storylines not NPC blurbs. You leave Ul'dah on a journey to complete a task for an NPC at level 10 and buy the time you finish the side quest story you are now level 15. Party's form to complete a specific quest line instead of try to find a bunch of people with the same 15 quests available.
    For the Record! No FF Ever made has required you to be cap Level! In order to complete It! None as in not one out of 20 FF tittles or so we got(Counting spin-offs etc etc) so weather or not can you or you cant cap in a regular FF is irrelevant.
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  4. #4
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    Quote Originally Posted by Kiote View Post
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.
    Until now.. get over it imo
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  5. #5
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    Quote Originally Posted by Chain View Post
    Until now.. get over it imo
    seriously, they can't make 100s of interesting quests, make them engaging, fun,and epic. That is going to be impossible. Why not make fun enjoyable quests (not 100s every update) that make you want to do em. Instead of, I have to do em because game tells me to.
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  6. #6
    Player Alerith's Avatar
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    Quote Originally Posted by Rokien View Post
    seriously, they can't make 100s of interesting quests, make them engaging, fun,and epic. That is going to be impossible. Why not make fun enjoyable quests (not 100s every update) that make you want to do em. Instead of, I have to do em because game tells me to.
    I don't believe anyone is putting a gun to your head and forcing you to do quests. You're more than welcome to go out into the world and whack away at marmots all you want. The EXP may not be as good, but if you're this uptight about the whole thing, I'm sure you're willing to sacrifice a few EXP to not be pulled into something you don't want to do.
    (2)

  7. #7
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    Ashenspire's Avatar
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    Ashenspire Desdimarnia
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    Solo friendly?

    Quest based levelling system that tells a story, more than likely based around central hubs?

    Not having to run back to town every time you use up your 4-8 leves?

    Instanced dungeons so you don't have to worry about other people camping your favorite spot?

    Oh god...these are all horrible things. How dare you, SE, try to make your game appealing to casuals, er go getting more subscriptions, er go getting more money to put back into the game.

    Shame on you.

    (Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.)
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  8. #8
    Player Jynx's Avatar
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    Quote Originally Posted by Ashenspire View Post
    (Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.)
    I don't think anyone considers Stronghold burns or AOE facerolls to be "exp parties".
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  9. #9
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    Quote Originally Posted by Jynx View Post
    I don't think anyone considers Stronghold burns or AOE facerolls to be "exp parties".
    I've yet to meet anyone who legitimately enjoys low level XP Parties. Anyone that says otherwise is just "Yearning for the old days like XI was." It's an outdated ideology, and just needs to go in order for FFXIV to grow from a business standpoint.
    (0)

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