Results 1 to 10 of 256

Thread: 2.0 Leveling

Hybrid View

  1. #1
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mug View Post
    The way I see it, grinding the same mobs over and over for exp is a system that belongs in the past. I remember when I tried to get people to play FFXI, almost all of them found exp parties to be a huge turn off. So if their aim is to get as many people as possible to play this game, then they need to replace it with something more exciting. Not to mention something that makes more sense.

    Killing the same mobs over and over for no reason makes you wonder exactly who is the monster...

    Im not against your point, but what im worry is that we might get crappy quest like WoW, example: theres a farmer and ask you to kill 5 cows, then you go back to him and get 30k exp and gold( sorry, gil), What im saying is if this becomes the center of the game will dumb down the game, like for example the leve system, it felt like it was gonna be interesting and it wasnt, was too repetitive, same can happen with quest chains, instead of cows will be wolves.

    I know its boring killing the same mobs over and over again to level up, but one thing that i can see as a positive is that you learn to play your class/job playing with others, at least in XI i enjoyed the leveling because every mob lasted longer so you could test your new gear and weapons, your new weapon skills and see other ppls playing your same job and learning a thing or two, besides you could train your weapon to get better ws.

    I know that lots of people would love to see a more solo friendly game, but i dont want to have everything cenetered on that, i want real challenges, like ok they give you quest chains and they ask you to kill or get items form certain area, lets say a beast outpost, everyone knows that the mobs doesnt chase you for too long so getting to the inner areas its not difficult, if they change that and they make you kill every single mob on your way because they wont stop following and attacking you, then we would talk about a good system, you can level up just by trying to complete your quest and you have to grind your way through...i think it was fort Ghelsba or something like that the one near Sandoria, i remember doing a couple of quest there that made you move to inner areas and i had to kill every mob that aggroed me, at the end i completed the quest and leveled up 2 levels.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by elreed View Post
    Im not against your point, but what im worry is that we might get crappy quest like WoW, example: theres a farmer and ask you to kill 5 cows, then you go back to him and get 30k exp and gold( sorry, gil), What im saying is if this becomes the center of the game will dumb down the game, like for example the leve system, it felt like it was gonna be interesting and it wasnt, was too repetitive, same can happen with quest chains, instead of cows will be wolves.

    I know its boring killing the same mobs over and over again to level up, but one thing that i can see as a positive is that you learn to play your class/job playing with others, at least in XI i enjoyed the leveling because every mob lasted longer so you could test your new gear and weapons, your new weapon skills and see other ppls playing your same job and learning a thing or two, besides you could train your weapon to get better ws.

    I know that lots of people would love to see a more solo friendly game, but i dont want to have everything cenetered on that, i want real challenges, like ok they give you quest chains and they ask you to kill or get items form certain area, lets say a beast outpost, everyone knows that the mobs doesnt chase you for too long so getting to the inner areas its not difficult, if they change that and they make you kill every single mob on your way because they wont stop following and attacking you, then we would talk about a good system, you can level up just by trying to complete your quest and you have to grind your way through...i think it was fort Ghelsba or something like that the one near Sandoria, i remember doing a couple of quest there that made you move to inner areas and i had to kill every mob that aggroed me, at the end i completed the quest and leveled up 2 levels.
    Ok, I can dig that, instead of leveling off the quest itself(ya know getting 10000exp when you turn it in) you level off the mobs, which will require a party to kill em. Because really, just talking to a person annd getting 5k exp, is stupid.
    (1)

  3. #3
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by elreed View Post
    Im not against your point, but what im worry is that we might get crappy quest like WoW, example: theres a farmer and ask you to kill 5 cows, then you go back to him and get 30k exp and gold( sorry, gil), What im saying is if this becomes the center of the game will dumb down the game, like for example the leve system, it felt like it was gonna be interesting and it wasnt, was too repetitive, same can happen with quest chains, instead of cows will be wolves.

    I know its boring killing the same mobs over and over again to level up, but one thing that i can see as a positive is that you learn to play your class/job playing with others, at least in XI i enjoyed the leveling because every mob lasted longer so you could test your new gear and weapons, your new weapon skills and see other ppls playing your same job and learning a thing or two, besides you could train your weapon to get better ws.

    I know that lots of people would love to see a more solo friendly game, but i dont want to have everything cenetered on that, i want real challenges, like ok they give you quest chains and they ask you to kill or get items form certain area, lets say a beast outpost, everyone knows that the mobs doesnt chase you for too long so getting to the inner areas its not difficult, if they change that and they make you kill every single mob on your way because they wont stop following and attacking you, then we would talk about a good system, you can level up just by trying to complete your quest and you have to grind your way through...i think it was fort Ghelsba or something like that the one near Sandoria, i remember doing a couple of quest there that made you move to inner areas and i had to kill every mob that aggroed me, at the end i completed the quest and leveled up 2 levels.
    Well, ultimately it all comes down to how they decide to do it. We have absolutely no idea what he means by quests. It could be kill x amount of mobs, but then, who knows? =X

    I like to think that Yoshida uses WoW as more of inspiration, rather than a template. I keep hearing people saying FFXIV is slowly turning in to WoW, yet it doesn't feel like WoW at all to me. So in my opinion, he's got the balance right so far.
    (0)

Tags for this Thread