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Thread: 2.0 Leveling

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  1. #1
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    Dawiichan's Avatar
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    Quote Originally Posted by Xatsh View Post
    Honestly I just want 3 questions answered by the devs.

    1) How do we level up all the jobs if the primary leveling is quest based? If it is quest based and say in the future SE adds another 8 jobs... how are we going to have the quest pool (which is not repetitive) to level say 14-15 jobs from say level 1-75. That would be potentially 10s of thousands of quest.
    Well we know that there are the specific job quests, though we don't know if they will add more job quests for the sake of leveling. It could become as dull as repeatable quests or they could make some sort of system that doesn't make it feel as repetitive. However when people on this forum read one thing, they automatically create an idea and stick with it for the rest of their lives. You will get people saying that SE is making you do the same quests over and over again for each job, yet we don't even know how this system is going to work.


    2) With quest based leveling are we going to be locked into 1 job => character model? This has me worried now with the quest leveling and the 8 free slots or whatever in 2.0... The 1 character for everything is one of the major positives for both XI and XIV.
    This is one of XIV's main selling point. I doubt that Yoshida would take that away from the game, specially since multiple people have all level 50 jobs, they would instantly lose 6 jobs from no where. If he says things like gil isn't going to be wiped in 2.0, I'd say we keep our characters the same way.

    3) The most important one, is solo questing XP going to be better then Group based XPing like every other WoW clone on the market? MMOs are group games, soloers need access to things to level at a decent rate but it should not = group gameplay xp rates.
    I think this is the reason why content finder is being added. It will emphasize group play for not only endgame, but especially mid game content. The content finder will make it so that getting into the actual group will be faster, which will make the actual group play be longer than finding a group.

    Not exactly a rep response, but I hope that it clears some things up.
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  2. #2
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    CorwinAurilliac's Avatar
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    Quote Originally Posted by Dawiichan View Post
    Well we know that there are the specific job quests, though we don't know if they will add more job quests for the sake of leveling. It could become as dull as repeatable quests or they could make some sort of system that doesn't make it feel as repetitive. However when people on this forum read one thing, they automatically create an idea and stick with it for the rest of their lives. You will get people saying that SE is making you do the same quests over and over again for each job, yet we don't even know how this system is going to work.




    This is one of XIV's main selling point. I doubt that Yoshida would take that away from the game, specially since multiple people have all level 50 jobs, they would instantly lose 6 jobs from no where. If he says things like gil isn't going to be wiped in 2.0, I'd say we keep our characters the same way.


    I think this is the reason why content finder is being added. It will emphasize group play for not only endgame, but especially mid game content. The content finder will make it so that getting into the actual group will be faster, which will make the actual group play be longer than finding a group.

    Not exactly a rep response, but I hope that it clears some things up.

    I agree entirely.

    I want to add though that in the same interview he also says they're planning around 200 quests per update every 30-60 days, this is how they are going to be catering to 8 class/jobs.

    And to everyone they're have been some very successful instanced quest based systems that do not get old and stale. Take DDO for example, where the only xp earned was for quest completion. The quests were awesome though.
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  3. #3
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    Quote Originally Posted by CorwinAurilliac View Post
    I agree entirely.

    I want to add though that in the same interview he also says they're planning around 200 quests per update every 30-60 days, this is how they are going to be catering to 8 class/jobs.

    And to everyone they're have been some very successful instanced quest based systems that do not get old and stale. Take DDO for example, where the only xp earned was for quest completion. The quests were awesome though.
    that comes to the next issue, those 200 quests, how well and diverse can those be? I mean really, the more you add the less quality they will be.
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  4. #4
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    Tonkra's Avatar
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    Quote Originally Posted by Rokien View Post
    that comes to the next issue, those 200 quests, how well and diverse can those be? I mean really, the more you add the less quality they will be.
    here we can see one *lol*



    "Hyrstmill wasnt built within a day - deliver waterwheel parts to hyrstmill" [to the right side below the map]


    strange to see quests like that in a final fantasy ^^ hopefully it wont become a mmorpg like we have thousands out of there.
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    Last edited by Tonkra; 07-10-2012 at 07:27 AM.

  5. #5
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    Quote Originally Posted by Tonkra View Post
    here we can see one *lol*



    "Hyrstmill wasnt built within a day - deliver waterwheel parts to hyrstmill" [to the right side below the map]


    strange to see quests like that in a final fantasy ^^ hopefully it wont become a mmorpg like we have thousands out of there.
    Good eye, I guess we can safely assume what types of quests are going to be in the game now, thanks!
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  6. #6
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    Starlord's Avatar
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    Quote Originally Posted by Rokien View Post
    Good eye, I guess we can safely assume what types of quests are going to be in the game now, thanks!
    It's "ONE" Quest... you can't get a grasp of anything with "1" Quest! >.>... Typical responses >.>.
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  7. #7
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    Quote Originally Posted by CorwinAurilliac View Post
    I agree entirely.

    I want to add though that in the same interview he also says they're planning around 200 quests per update every 30-60 days, this is how they are going to be catering to 8 class/jobs.

    And to everyone they're have been some very successful instanced quest based systems that do not get old and stale. Take DDO for example, where the only xp earned was for quest completion. The quests were awesome though.
    If FFXIV has DDO style quests, with FF elements of course, I probably won't even do dungeons that often anyway. Those quests were amazing.
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