Honestly I just want 3 questions answered by the devs.
1) How do we level up all the jobs if the primary leveling is quest based? If it is quest based and say in the future SE adds another 8 jobs... how are we going to have the quest pool (which is not repetitive) to level say 14-15 jobs from say level 1-75. That would be potentially 10s of thousands of quest.
2) With quest based leveling are we going to be locked into 1 job => character model? This has me worried now with the quest leveling and the 8 free slots or whatever in 2.0... The 1 character for everything is one of the major positives for both XI and XIV.
3) The most important one, is solo questing XP going to be better then Group based XPing like every other WoW clone on the market? MMOs are group games, soloers need access to things to level at a decent rate but it should not = group gameplay xp rates.
I honestly think story driven leveling might be decent. But only if the focus is still on group gameplay IN ALL ASPECTS OF THE GAME NOT JUST ENDGAME, there is no alt leveling spam, and the quest are interesting... nothing like Tera where it is literally 500 go kill 10 mob quest from lvl 1 to cap.
Need to make it like this if they are doing quest based level. Make the quest tiered in difficulty and reward.
Solo: get 2500 xp
Small group (2-4 ppl): get 2500 +50% xp for each member
Large Group (5-8 ppl): get 2500 +150% xp for each member