Wow, you summed up everything I couldn't put into words, Thumbs up to this!Okay so, this has 17 pages and was a thread started by Rokien. Even if he did not directly incite things in the first post i'm very sure that he has answered with his usual responses to later posts telling him just how bad his idea was, but let me get a thing straight:
What he implied there was that your levelling and progression would come naturally from doing the main story. Look at all of the most recent games of the franchise, hell even the SNES-era ones. As long as you proceed directly with the story, without stopping to grind, and don't run away from a single battle, you will be appropriate level to face every challenge that comes in your way. That is a feat of preparation, the rate of random encounters, difficulty of encounters as you go and all.
That is what the article Rokien quoted means. Different from now where you do the a mission in the main quest, grind for like 5~10 levels, do the next, rinse, repeat, no. There will be a story that, if you progress through at a normal pace, will guide you to the highest level and will also throw you challenges for the proper level as you progress.
That is all he said
I'm actually a bit worried 2.0 is just going to turn into a "WoW-clone" with a Final Fantasy theme. It seems Yoshida is looking too much on what they have done and try to copy, just like the majority of games the last few years have done and therefor also failed. It's not until recently developers have started to try something different, like Guild Wars 2 with its dynamic event system, Tera with it's combat (although progressionwise it feels very WoW) or the newly launched Secret World that does alot different.
FF14 cannot just copy WoW and put it in the FF universe, it has to have unique gameplay systems or it's going to end up like Warhammer Online, Rift, Age of Conan, Star Wars The Old Republic, and so on.
Don't get me wrong, I'm very excited for 2.0 and it can only get better than what it is now, but I want it to succeed, not just be "good enough" and try to survive on the succeess on some other game (which have not worked in the last 8 years) ever since everyone started doing WoW-clones.
grinding is grinding if you ask me. Maybe this is Yoshi's way of adding in longer fights but making the largest part of the xp reward being turn in based so that they don't have to balance mob xp so much.
If the story is engaging, then I'm all for it... It's highly preferable to grinding as many people just want to get to the cap asap and they never really get a chance to explore or experience Ezorea in any meaningful way.
It will certainly give the game a stronger RPG feeling if done right.
(and as others have pointed out, Guildeves are already technically quest grinding, they just a poorly done version of it)
Stop being a moron. If SE didn't care they not only wouldn't be MAKING A NEW EXPANSION but they would have ended service. They want everyone to play to play FFXIV.
So my idiotic little poster, stop confusing:
"Jinko doesn't care about FFXI players"
with
"SE doesn't care about FFXI subs."
Whats your logic to fight against the new expansion they're making if they didn't care about them? It's fine being an idiot but holy shit you can't be that retarded.
P.S your Lalafell is an exact copy of a FFXI taru model. Argue how they didn't make the races similar for the sole purpose of allowing XI players to recreate their avatars?
I know I'm a bit late to the party but I thought the answer to this would have been obvious as the person you quoted had previously mentioned quest xp bonuses and loot rewards. So it isn't the same.
Personally I prefer to have both options but I would also like to have a more solo friendly leveling experience as I plan to level another character come 2.0 and do not wish to have to worry about finding a group to grind with.
As someone who usually only reads through threads, i really feel the need to say something myself today.
(i havent read the whole thread, i am sry if i happen to repeat someone else)
First of all what many ppl said about advancing through content in other games and how you would be high enough lvl to fight any challenges. This is true if you only want to finish the game's story. I remind you of optional bosses like the different forms of ultima weapons in different ff games. Also a big aspect for me in other ff offline games was the grind. I simply like to get my chars to lvl100 and pwn stuff. Of course i would have loved to get to lvl100 easily, but with the small sanity i have left, i think that max lvl shouldnt be something handed to u on a plate. It is something u work hard and endure things (yes even simple repetitive works). Don't get me wrong tho, i like the idea to get to high lvl without a big grind, it will cater to many casuals and let's be honest and realistic: The community of FF14 already is far away from what the ff11 community was (maybe still is, idk). Less hardcore, more casual. But we still all share a common goal and a common interest, which is ffxiv and maybe even final fantasy overall. So i hope that we can all embrace each other at somepoint and creat a bond and not have everyone just pulling at their end. ( i want better drop rate! I want deleveling so noobs will cry! ~ no offense, just stupid examples to)
This said, there will be more content for easier leveling and it is a good thing for many people, so please dont try to take it away form them for whichever reason you feel is "right". If you think people who leveled too fast dont know their job, teach them. If you cant/dont want to teach them, leave them. There are plenty of endgame/hardcore LSs out there which will welcome any good player. (again, no ofense, just an example.)
But! and that is a big but!! I really hope that they will not kill group grinding. There are many who enjoy it. There are plenty reasons to do it. (other jobs to50, farming, SB, fun or simply learning your job, if you want to practive it like that)
I personally dont want to only grind all day like in FF11, but i also dont want to have it removed, because i do enjoy it!
The thing i would focus on here, would be the words balance and choice. Implement anything you want, but dont make one major way of leveling far supperior to another and let us choose which way to pick.
Also i think this matter may be a major concern to many users, so i hope this thread will get a DEV reply to clear things up for all of us.
Thx for your time, sry for my not so perrrfect english.
GL&HF all of you.
Make love! Not warcra....
This is not entirely true.. You never actually gained xp from completing any quests, you indirectly lvl up by getting in random battles along the way and depending on how many you had you could be weaker or stronger then needed when you get to your destination. On average you could handle the content with some skill but it was not guaranteed that you were strong enough just because you did the story. And I didnt even mention the games where they removed random battles.Okay so, this has 17 pages and was a thread started by Rokien. Even if he did not directly incite things in the first post i'm very sure that he has answered with his usual responses to later posts telling him just how bad his idea was, but let me get a thing straight:
What he implied there was that your levelling and progression would come naturally from doing the main story. Look at all of the most recent games of the franchise, hell even the SNES-era ones. As long as you proceed directly with the story, without stopping to grind, and don't run away from a single battle, you will be appropriate level to face every challenge that comes in your way. That is a feat of preparation, the rate of random encounters, difficulty of encounters as you go and all.
That is what the article Rokien quoted means. Different from now where you do the a mission in the main quest, grind for like 5~10 levels, do the next, rinse, repeat, no. There will be a story that, if you progress through at a normal pace, will guide you to the highest level and will also throw you challenges for the proper level as you progress.
That is all he said
I think his point is you didn't have to go out of your way and grind to make it to end game, following the story progression as long as you didn't run from a lot of encounters was sufficient enough. That pretty much sounds like what Yoshi is going for which is like every FF game (aside from XI and current XIV).This is not entirely true.. You never actually gained xp from completing any quests, you indirectly lvl up by getting in random battles along the way and depending on how many you had you could be weaker or stronger then needed when you get to your destination. On average you could handle the content with some skill but it was not guaranteed that you were strong enough just because you did the story. And I didnt even mention the games where they removed random battles.
Yeah.. and thats not always true. Sometimes, if you arent strong enough you go grind for 20 min and you can take out the boss. Point being, you never got xp from quests.. ever. But there was a good balance so you did not have to grind your ass off but could if you wanted.I think his point is you didn't have to go out of your way and grind to make it to end game, following the story progression as long as you didn't run from a lot of encounters was sufficient enough. That pretty much sounds like what Yoshi is going for which is like every FF game (aside from XI and current XIV).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.