I'm actually a bit worried 2.0 is just going to turn into a "WoW-clone" with a Final Fantasy theme. It seems Yoshida is looking too much on what they have done and try to copy, just like the majority of games the last few years have done and therefor also failed. It's not until recently developers have started to try something different, like Guild Wars 2 with its dynamic event system, Tera with it's combat (although progressionwise it feels very WoW) or the newly launched Secret World that does alot different.
FF14 cannot just copy WoW and put it in the FF universe, it has to have unique gameplay systems or it's going to end up like Warhammer Online, Rift, Age of Conan, Star Wars The Old Republic, and so on.

Don't get me wrong, I'm very excited for 2.0 and it can only get better than what it is now, but I want it to succeed, not just be "good enough" and try to survive on the succeess on some other game (which have not worked in the last 8 years) ever since everyone started doing WoW-clones.