Quote Originally Posted by Sephrick View Post
I remember people insisted Materia was going to be a carbon copy of WoW's gemming because we got a few nuggets of information and people ran with it.
It would have turned out a little more manageable if it had, IMO. Materia sadly turned out to be Lineage II's enchanting system but with more available stats and you getting nothing back if the enchant/meld fails. At least in Lineage II you got crystals for botched enchants.

Quote Originally Posted by GreyJorildyn View Post
quests bring meaning to the game if you want them to do so (by reading them). grinding mobs actually has 0 purpose other than to increase your level, which is a meta-game concept more than anything to a player. there's no attachment to killing random mob X 1000 times to level up. consider that "blah" if you like, but people prefer having direction and immersion while leveling up rather than sitting in town shouting endlessly to get 7 other people to join you on trek to slay 500 coblyns in their home for no in-game reason whatsoever.
This. It's not that hard to see potential to giving the world some actual meaning with quests. Sure, you get the bozos that skip all the text because they're too lazy to read anyway, but still.