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Thread: 2.0 Leveling

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  1. #1
    Player
    GreyJorildyn's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    quests bring meaning to the game if you want them to do so (by reading them). grinding mobs actually has 0 purpose other than to increase your level, which is a meta-game concept more than anything to a player. there's no attachment to killing random mob X 1000 times to level up. consider that "blah" if you like, but people prefer having direction and immersion while leveling up rather than sitting in town shouting endlessly to get 7 other people to join you on trek to slay 500 coblyns in their home for no in-game reason whatsoever.
    (2)
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  2. #2
    Player

    Join Date
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    Quote Originally Posted by GreyJorildyn View Post
    quests bring meaning to the game if you want them to do so (by reading them). grinding mobs actually has 0 purpose other than to increase your level, which is a meta-game concept more than anything to a player. there's no attachment to killing random mob X 1000 times to level up. consider that "blah" if you like, but people prefer having direction and immersion while leveling up rather than sitting in town shouting endlessly to get 7 other people to join you on trek to slay 500 coblyns in their home for no in-game reason whatsoever.
    Yes, because "GOBLINS ARE STEALING MY CROP" is sooo meaning full............................................................................................
    (4)

  3. #3
    Player
    Dawiichan's Avatar
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    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Yes, because "GOBLINS ARE STEALING MY CROP" is sooo meaning full............................................................................................
    Because watching TV while grinding is so entertaining... I guess maybe if you watch something good on TV it'll be fun. I love how you already know how the quest quality will be like.
    (3)

  4. #4
    Player
    Nazrakin's Avatar
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    Jun 2012
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    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rokien View Post
    Yes, because "GOBLINS ARE STEALING MY CROP" is sooo meaning full............................................................................................
    If they want to create an immersive and logical game world -- it is. It gives you a reason for killing the goblins.
    (3)

  5. #5
    Player
    Starlord's Avatar
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    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Nazrakin View Post
    If they want to create an immersive and logical game world -- it is. It gives you a reason for killing the goblins.
    Yep... YOU STEAL ME CROPS?!?! YOUR SENTENCE IS DEATH!!! AHHHHHHHHHH *Chops off goblins head, goes to collect his bounty*
    (1)

  6. #6
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sephrick View Post
    I remember people insisted Materia was going to be a carbon copy of WoW's gemming because we got a few nuggets of information and people ran with it.
    It would have turned out a little more manageable if it had, IMO. Materia sadly turned out to be Lineage II's enchanting system but with more available stats and you getting nothing back if the enchant/meld fails. At least in Lineage II you got crystals for botched enchants.

    Quote Originally Posted by GreyJorildyn View Post
    quests bring meaning to the game if you want them to do so (by reading them). grinding mobs actually has 0 purpose other than to increase your level, which is a meta-game concept more than anything to a player. there's no attachment to killing random mob X 1000 times to level up. consider that "blah" if you like, but people prefer having direction and immersion while leveling up rather than sitting in town shouting endlessly to get 7 other people to join you on trek to slay 500 coblyns in their home for no in-game reason whatsoever.
    This. It's not that hard to see potential to giving the world some actual meaning with quests. Sure, you get the bozos that skip all the text because they're too lazy to read anyway, but still.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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