Quote Originally Posted by Sephrick View Post
The nature of MMOs is repeated actions.

Whether you repeat killing the same garden variety mobs en masse or repeating quests, you're still repeating actions to fill up an exp bar.

The thing you have yet to address in all these threads is why not having the quests attached to the repeated action is better than having the quest?

Let's say a given level requires killing ten wolves -- for example only. Why is it better to just kill those ten wolves instead of having a quest that rewards a little extra exp attached?

In theory it's better to have quests like this rather than leaving the grind up to camp-style exping because the developers can get creative. The quests don't have to be only "ten wolves and come back." But arguing against quests simply because they have you go kill something multiple times in favor of just killing something multiple times is silly.

All camp style grinding is is quest-chaining without the quests. At least Quest-chaining encourages players to move around the world instead of just following a blazed trail of approved camps.

There's no reason they can't design these quests to need a party.
Exactly! Which I'm 99.9% sure they will do just that! Yoshi-P brought this game from crap to Okay standards. and doing 2 versions at once at that.. I have 100% faith that he will make this game into something special.. and not " Rokien's game"