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Thread: 2.0 Leveling

  1. #11
    Player
    indira's Avatar
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    Character
    Indira Cliodhna
    World
    Sargatanas
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    Pugilist Lv 50
    I think this is being taken out of context. I doubt they will remove the possibility of grinding. They sound like they are putting, ore effort and emphasis on group and solo quests.
    well other games removed grinding unless you want really slow xp you can grind, i think on reason is because its takes time to do a quest vs AOE spam grind mass xp. as long as its not basic leves im all for it or as long as it keeps the game from being a dead end like most other themepark mmo's.
    (2)

  2. #12
    Player
    Yucie's Avatar
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    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Hm. From the looks of this interview, it looks like Crystal Tower is confirmed at 2.0 launch.
    (9)

  3. #13
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    Quote Originally Posted by Sephrick View Post
    What bad systems?

    The focus of 2.0 is the content finder. Only sensible that leveling through content would happen to maximize use of the finder.
    I'm not even talking about content finder, but that is one. It will make most content instanced and quests(quest grinding).
    (2)

  4. #14
    Player
    Mug's Avatar
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    Muga Orunitia
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    Sargatanas
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    Conjurer Lv 60
    The way I see it, grinding the same mobs over and over for exp is a system that belongs in the past. I remember when I tried to get people to play FFXI, almost all of them found exp parties to be a huge turn off. So if their aim is to get as many people as possible to play this game, then they need to replace it with something more exciting. Not to mention something that makes more sense.

    Killing the same mobs over and over for no reason makes you wonder exactly who is the monster...
    (19)

  5. #15
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    Quote Originally Posted by Mug View Post
    The way I see it, grinding the same mobs over and over for exp is a system that belongs in the past. I remember when I tried to get people to play FFXI, almost all of them found exp parties to be a huge turn off. So if their aim is to get as many people as possible to play this game, then they need to replace it with something more exciting. Not to mention something that makes more sense.

    Killing the same mobs over and over for no reason makes you wonder exactly who is the monster...
    You will still be killing mobs over and over. These quests will probably be like go kill x amount of x. over and over again.
    (6)

  6. #16
    Player
    Ruisu's Avatar
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    Character
    Rui Oran
    World
    Faerie
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    Pugilist Lv 76
    I'm kinda disappointed by this. I mean give us exp for other shit too, sure. But I actually like camps. I don't really see any reason to take them away.
    (10)

  7. #17
    Quote Originally Posted by Mug View Post
    Killing the same mobs over and over for no reason makes you wonder exactly who is the monster...
    Yet people ignore with Quest Chaining type grinding you do the same thing over and over which we already have via Guildleves ^^.
    (2)

  8. #18
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    Quote Originally Posted by mysterytaru View Post
    How about you wait til more info then? Oh, then you couldn't make another troll topic blasting every little piece of news about new systems based on little snippets from interviews. Someone needs to cut off your posting fingers.
    Good thing I "blasted" this topic. All I did was ask what do you guys think and posted this little section of the interview, and you come in and be like hurp durp durp..
    (9)

  9. #19
    Player
    Lefeauge's Avatar
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    Aug 2011
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    Character
    Lenz Sabre
    World
    Balmung
    Main Class
    Archer Lv 50
    Sounds kind of interesting. I'm all for leveling up with the storyline. Sounds like I should definitely leave a class to level for 2.0!
    (4)

  10. #20
    Player
    Yucie's Avatar
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    Character
    Yucie Phoenix
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    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Yet people ignore with Quest Chaining type grinding you do the same thing over and over which we already have via Guildleves ^^.
    Leves are different than the mindless slaughter of dodos, sheep, anglers, and anything else you camp.
    Killing monsters over and over offers no particular reward, other than the experience.

    If you take that, and give it a purpose - say a quest that gives you more reason to kill these monsters - you can also get gil, items, and all sorts of other things, including bonus quest experience.
    (4)

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