Results 1 to 10 of 256

Thread: 2.0 Leveling

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Mug View Post
    The way I see it, grinding the same mobs over and over for exp is a system that belongs in the past. I remember when I tried to get people to play FFXI, almost all of them found exp parties to be a huge turn off. So if their aim is to get as many people as possible to play this game, then they need to replace it with something more exciting. Not to mention something that makes more sense.

    Killing the same mobs over and over for no reason makes you wonder exactly who is the monster...
    You will still be killing mobs over and over. These quests will probably be like go kill x amount of x. over and over again.
    (6)

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    You will still be killing mobs over and over. These quests will probably be like go kill x amount of x. over and over again.

    grinding is grinding if you ask me. Maybe this is Yoshi's way of adding in longer fights but making the largest part of the xp reward being turn in based so that they don't have to balance mob xp so much.
    (0)

Tags for this Thread