..... But in a game like FF7 YOU PROGRESS THROUGH THE STORY!!! And your materia( or atleast the ones you got relatively early, would be maxed way before the end of the game) so is not like you needed to grind like an MMO to max anything.... Seriously what FF are you guys playing ?Removing Grinding kind of removes a large portion of what an RPG is, though..
I actually adored grind parties in FF11..
Imagine a final fantasy game, like Final Fantasy 7, where as you progressed through the story, your materia auto upgrades and by the end everything was maxed.
That would be dumb ;v



I am totally fine with this, I liked camping in FF11 but hate it in FFXIV, I can't pinpoint what the difference is but I find it monotonously boring and that is why you will never see my group grinding in this game, If I level I generally spam guildleves which is also monotonous grind.
As I said in the other thread grind is grind, if i had to choose I would pick dungeon grinding to be the preferred way to level up.

I was hoping they would do something like this. I'm excited about creating a new character and experiencing the story from scratch.
There is nothing wrong with XP camps. I enjoyed it in XI and somewhat enjoyed it in XIV. The grind wasn't too bad as long as you didn't do it too much. No reason for them to get rid of it, but to introduce new and better ways to gain XP is fine with me.
Do not remove XP camps Yoshi-P.
whats gonna happen when you want to lvl more than 1 class/job? gonna be the same quest all over again to 50? thats gonna suck.
Fish = 2.0
Zoidberg = FFXIV Players


Compared to just killing the same mobs over and over?
I've yet to see anyone present a valid reason why wrapping the repetition in quests is a bad thing.
Repeating the quests is hardly a valid complaint when the desired alternative is the same kind of repetition minus a sense of purpose in the game world.
I can't tell if it is going to hilarious or heart breaking when this game has another failed launch because they are going to copy everyone out there and have nothing but the Final Fantasy title to stand on since they've abandoned every aspect that gave them a semblance of unique flavor.
Perhaps this is just a way of falling on their sword? Go for the "Big boom" make it or break it gamble that dozens of failed MMO's have tried. If it fails at least they put on a show for the Old Men upstairs. That is what this is all about anyways. SE was just to stubborn to let a FF title flop as hard as it did. A big surge of new players willing to try 2.0 out will pan out in the short term. Just long enough to let it die thereafter without feeling like it was a complete failure.
It is a shame they are too proud or arrogant to go back to their existing/previous FFXI subscribers. I guess if FFXIV cannot be a great success then they'll be damned if it will at least be a mediocre one by returning to what they know works and have a stake in already.


Okay so, this has 17 pages and was a thread started by Rokien. Even if he did not directly incite things in the first post i'm very sure that he has answered with his usual responses to later posts telling him just how bad his idea was, but let me get a thing straight:
What he implied there was that your levelling and progression would come naturally from doing the main story. Look at all of the most recent games of the franchise, hell even the SNES-era ones. As long as you proceed directly with the story, without stopping to grind, and don't run away from a single battle, you will be appropriate level to face every challenge that comes in your way. That is a feat of preparation, the rate of random encounters, difficulty of encounters as you go and all.
That is what the article Rokien quoted means. Different from now where you do the a mission in the main quest, grind for like 5~10 levels, do the next, rinse, repeat, no. There will be a story that, if you progress through at a normal pace, will guide you to the highest level and will also throw you challenges for the proper level as you progress.
That is all he said

I wouldn't mind leveling up via the main storyline or side quests. I would rather it tiered so that when you first start out content that is solo-able but as you progress deeper into the the storyline it will gradually require party play.
Honestly though, I understand why folks are panicking/crying/whining/butt-hurt over this. I can agree there are some pretty sorry players out there that don't know how to play. The current party exp grind system doesn't really allow players to "learn" their classes if anything at all. AoE spam fests in my eyes doesn't equal to learning party play.
Hopefully the storyline content will require players to have some tact and allow for exploration of new areas as group play whether its open world or instanced open world or instanced dungeon or <insert content here>.
should be interesting and i look forward to it.



It's time like this that I need a dislike button *presses imaginary dislike button*I can't tell if it is going to hilarious or heart breaking when this game has another failed launch because they are going to copy everyone out there and have nothing but the Final Fantasy title to stand on since they've abandoned every aspect that gave them a semblance of unique flavor.
Perhaps this is just a way of falling on their sword? Go for the "Big boom" make it or break it gamble that dozens of failed MMO's have tried. If it fails at least they put on a show for the Old Men upstairs. That is what this is all about anyways. SE was just to stubborn to let a FF title flop as hard as it did. A big surge of new players willing to try 2.0 out will pan out in the short term. Just long enough to let it die thereafter without feeling like it was a complete failure.
It is a shame they are too proud or arrogant to go back to their existing/previous FFXI subscribers. I guess if FFXIV cannot be a great success then they'll be damned if it will at least be a mediocre one by returning to what they know works and have a stake in already.
Nobody cares about FFXI subscribers, not even SE, they want a bigger piece of the pie this time.
Yes this game seems to be melding WoW clone with the Final Fantasy world but thats not a bad thing (unless you hate WoW of course LOL), as long as it retains its identity as a Final Fantasy game with its lore and awesome story telling plus unique monsters and battle systems then whats the big deal.
Geändert von Jinko (09.07.12 um 23:21 Uhr)
![]() |
![]() |
![]() |
|
Cookie-Richtlinien
Diese Website benutzt Cookies. Wenn du keine Cookies auf deinem Gerät einsetzen möchtest, benutze bitte nicht diese Website. Bitte lies die Square Enix Cookie-Richtlinien für weitere Informationen. Deine Nutzung dieser Website unterliegt außerdem den Nutzungsbedingungen und den Datenschutzrichtlinien der Square Enix-Websites, und indem du diese Website nutzt, akzeptierst du diese Bedingungen. Die Nutzungsbedingungen, Datenschutzrichtlinien und Cookie-Richtlinien lassen sich auch über Links unten auf dieser Website finden.

Zitieren




