GC quest are not top of the notch quality either, most of them are "GO to X, talk to Y, blablabla kill Z, go back to Y, go back to X"
GC quest are not top of the notch quality either, most of them are "GO to X, talk to Y, blablabla kill Z, go back to Y, go back to X"



You can say this to every rpg, offline and online.
Final Fantasy I: go to cave 1, kill the boss there and bring back the princess to the castle.
Of course the King don't say this exactly like I did. He use more words, but the core is the same.
Last edited by Felis; 07-09-2012 at 08:07 AM.



They are basically streamlining the leveling experience to eliminate the grind to end-game. Basically you just have to play through all of the content to hit level 50.
whats gonna happen when you want to lvl more than 1 class/job? gonna be the same quest all over again to 50? thats gonna suck.
Fish = 2.0
Zoidberg = FFXIV Players


Compared to just killing the same mobs over and over?
I've yet to see anyone present a valid reason why wrapping the repetition in quests is a bad thing.
Repeating the quests is hardly a valid complaint when the desired alternative is the same kind of repetition minus a sense of purpose in the game world.


If Grand Company quests are the type of standard they're going for, I'll be very pleased =P
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






