Page 5 of 20 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 256

Thread: 2.0 Leveling

Hybrid View

  1. #1
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by yukikaze_yanagi View Post
    it's not like they said "we'll removing exp camps", they just said we'll advance in levels doing content. I think exp caps will be still there as a choice
    ^ Exactly this.

    More options never hurt this game, but then again there's just no pleasing Trollkien is there?
    (3)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #2
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by yukikaze_yanagi View Post
    it's not like they said "we'll removing exp camps", they just said we'll advance in levels doing content. I think exp camps will be still there as a choice
    They might as well have.

    Completing the quests, getting rewards, huge experience points, or completing a dungeon and getting experience points, that's going to be the key thing to level up your character, not like at the moment where you have to do monster camping or farming, that's not going to work in 2.0.
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Lets not forget getting all your gear from quests as you level up!~ There goes even more comradery, no point in crafters crafting or selling anything until level 50
    (5)

  4. #4
    Player
    Pixi's Avatar
    Join Date
    May 2012
    Posts
    37
    Character
    Pixi Dust
    World
    Excalibur
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Rokien View Post
    Lets not forget getting all your gear from quests as you level up!~ There goes even more comradery, no point in crafters crafting or selling anything until level 50
    As long as the crafted gear has better stats than its quest reward equivalent, it won't really be an issue.
    (1)

  5. #5
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Ruisu View Post
    They might as well have.
    Key thing =/= other ways won't work. Just means it'll be the most efficient.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by SuzakuCMX View Post
    Key thing =/= other ways won't work. Just means it'll be the most efficient.
    as I said, it shouldn't over shadow other ways of leveling, it can be there, but shouldn't be the best or main way of leveling.
    (2)

  7. #7
    Yeah only thing we have to go on is: They want to make 2.0 a "standard MMO", so by quests we can safely assume they'll be low quality sources of exp and nothing more. So enjoy your grand company quest quality while you can ; ;
    (3)

  8. #8
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    It basically said you will level up through doing quests, as long as it is comparable to the XP rate/hour you get now then there's no problem, even if it's a bit faster (like he implied at E3) then that's good too.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Quote Originally Posted by indira View Post
    well other games removed grinding unless you want really slow xp you can grind, i think on reason is because its takes time to do a quest vs AOE spam grind mass xp. as long as its not basic leves im all for it or as long as it keeps the game from being a dead end like most other themepark mmo's.
    Point is though, that it wouldn't be a very smart move for them to take out the option. Especially from a group that contains ffxi veterans. If they want to put an emphasis on questing, then that is great. It is just more options when leveling up your classes.

    Other games do all sorts of things, good and bad. It doesn't really matter though..

    Also, usually most quests are a one time deal. With the armory system that wouldn't be too friendly if they took away the ability to level.. unless of course they added in many repeatables(which could get tedious).

    Done right, people will do both, and people will mostly be happy. The point is to evolve the game, give us more than what we had with a better system and world.
    (4)

  10. #10
    Quote Originally Posted by Madrox View Post
    Done right
    Main problem: It's never been done right in an MMO before, so it always negates one route. Always. SE is creative but they are trying to make this like every other MMO on the market instead of standing out.
    (3)

Page 5 of 20 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread