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Last edited by Tonkra; 07-10-2012 at 07:24 PM.
Quest progression is okay as a concept, it's just Yoshi said all these quests will be low quality and also that there will be no alternative.
Not "Low Quality", Yoshi-p said in order to push out a lot of quest there can't be a lot of Voice acting, only for the main quests and such. That doesn't mean the other quests won't have a good story background to them.
I wonder if leves will still be around.

I have to say I like where they are going with this. I have always wanted the system to mirror FFXI's but this seems like an exciting new approach! Guess we shall see!In a recent interview:"Mondes Persistants (MP): Regarding new players, what kind of content will they tackle in order to progress into the game? What about current players who already have all jobs to 50?
Yoshida : Actually the reps are posting about it on the forums, but we are trying to have the best leveling features, and for 2.0 it is going to be quite different from the current leveling system.
When I started working on XIV, I wanted to make the changes straight away but we couldn't because there was a lack of contents, and also the system wasn't ready, but for the 2.0 version I want to make sure once you complete contents, you will get the key to level up your character, so completing content is a key to leveling up in 2.0 version.
Completing the quests, getting rewards, huge experience points, or completing a dungeon and getting experience points, that's going to be the key thing to level up your character, not like at the moment where you have to do monster camping or farming, that's not going to work in 2.0.
For the new players, once you make your character then you start going into the storyline, experiencing the scenario, and completing quests, you will not really progress in the game, you would gain experience points and level up your character first, once you've experienced the storyline, you will realise that your character is leveling up at the same time.
For the level 50 players, of course they can try out the new main scenario of 2.0 and complete the battle against the Garlemald Empire, or try out the new Crystal Tower content; so, you can start trying out the end content if you want to, or, of course, if you can try the new scenario from scratch, there'll be several options given to players.
Also the map is completely different so just by walking around you'll notice a lot of new things, that should be interesting as well."
What do you guys think?
Solo friendly? Nothing wrong with solo things, just not the whole system based on it.
Quest based levelling system that tells a story, more than likely based around central hubs? OOoh my, I need sheep skin, please go kill sheep for me. Ya, very interesting.
Not having to run back to town every time you use up your 4-8 leves? After each quest having to run back and forth more so than leves.
Instanced dungeons so you don't have to worry about other people camping your favorite spot? It's an mmo, not a mo.
Oh god...these are all horrible things. How dare you, SE, try to make your game appealing to casuals, er go getting more subscriptions, er go getting more money to put back into the game.......... Nothing wrong with casuals, just they tend to bring bad game design that doesn't let the game have longevity.
Shame on you.
(Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.) That's just a spam fest, those are not xp parties

Quest hubs involve running, yes, but if done properly, its not a hindrance like running/tping back to the city and grabbing more leves. Plenty of NPCs sitting at the camps, no reason they can't give the leves incurrent game as is. Why should you have to hear second hand from someone half across the world?Solo friendly? Nothing wrong with solo things, just not the whole system based on it.
Quest based levelling system that tells a story, more than likely based around central hubs? OOoh my, I need sheep skin, please go kill sheep for me. Ya, very interesting.
Not having to run back to town every time you use up your 4-8 leves? After each quest having to run back and forth more so than leves.
Instanced dungeons so you don't have to worry about other people camping your favorite spot? It's an mmo, not a mo.
Oh god...these are all horrible things. How dare you, SE, try to make your game appealing to casuals, er go getting more subscriptions, er go getting more money to put back into the game.......... Nothing wrong with casuals, just they tend to bring bad game design that doesn't let the game have longevity.
Shame on you.
(Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.) That's just a spam fest, those are not xp parties
I've still yet to hear one valid argument against instanced content. Yours has probably been the worst so far.
And your casuals comment is just 100% incorrect, so now I'm convinced I should never listen to a thing you say.
And finally, some people that play the game might not care about things "from a business standpoint," but you are the subscription SE will gamble to lose so they get 20 more instead. Other, western mmos are as popular as they are for a reason, and if SE keeps with anything similar to XIV or even XI, 2.0 will be a spectacular failure.
ROKIEN stop reviving your thread let it die...



In regards to the actual concern about the end of the world caused by quest-leveling, I think it's fairly unfounded and here's why:
*You can only do each quest once per character, not counting repeatable quests which are often awful.
*You have (currently) 7 combat classes to level with more on the way.
*If you were to finish all of your quests before you finish leveling all of your classes, you would have no way to level.
What I think will actually happen though is that quest-based leveling will actually become viable and can be used as an alternative to straight up mob grind camps. I don't think either will be the sole way to level or completely obsolete.
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