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Thread: 2.0 Leveling

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  1. #1
    Player
    SuzakuCMX's Avatar
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    Peach Parfait
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    Quote Originally Posted by Dawiichan View Post
    Well, I guess they're pretty much dungeons except with quest objectives on them. It's pretty much a dungeon with a feeling of purpose while in it unlike, lets say Aurum Vale where you know the Garleans are there but it feels like you're going through a random Skyrim cave that you find to get good gear. It also doesn't require much reading because the game master speaks while you're going through the quest, but that wouldn't make much sense in XIV.
    I personally feel that the Echo is underutilized....

    ...it would let us do stuff like live through the Garlean invasion of Ala Mhigo and etc.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player Alerith's Avatar
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    Alerith Rayneheart
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    These threads all have the same underlying subject.

    "Something I don't like or disagree with is or may be implemented into the game. I don't have the full details, but I'm going to call doom and gloom because of how I perceive it."

    But at least it's different than his "I think this system should be added or replaced because I know what's best for the game and I care for absolutely nobody else's experience in this game."

    EDIT: To contribute to the "discussion":

    Having EXP and levels gained through missions and quests isn't a bad thing. It certainly doesn't eliminate grind leveling if that's what you're into, because as long as mobs give EXP when killed, someone will find a way to level off that exclusively.

    Secondly, we have no idea how these quests will be structured. Could they be go kill X mobs for Y drops and return to NPC? Sure. But they could be any number of other things. There's a limit on how creative quests can be.

    Honestly, if you've already admitted that grinding quests for EXP is little different than grinding mobs, then why does it matter?

    You don't like quest chaining. Fine, go kill mobs for hours. It's the same thing, except one has a small story attached to it.

    It honestly feels MORE Final Fantasy like. You know how you level'd in past FF games? You progressed through the story and killed whatever got in your way. I don't know about you, but in other FF games, I didn't walk around one area of the overworld getting into random encounters repeatedly for EXP. I went from one quest/mission point to another, killed what got in my way, killed whatever bosses I had to and this usually gave me a great amount of EXP.

    You're not going to lose the ability to go out and kill random monsters because you feel like it. That's always going to be there. Is it going to be more efficient than doing actual storyline? Who knows!

    Also, you nor I nor anyone here knows exactly what is going to be instanced and what isn't. Let's look at 2.0 Primals for example:

    Ifrit will be roaming. Where will he be roaming? Probably the Amal'jaa Stronghold of Zahar'ak. I highly doubt he's just going to be roaming around the entire region of Thanalan. Now you find him in Zahar'ak and when you engage, your party is drawn into the Bowl of Embers.

    Oh snap! A nice mix of open world and instance! Holy balls! It CAN be done!

    (The Ifrit reference is speculation and only used as an example.)
    (3)
    Last edited by Alerith; 07-10-2012 at 07:41 AM.

  3. #3
    Player
    Kiote's Avatar
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    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.

    Also, there is a Massive difference between Grinding Mobs and Grinding Quests. Most notably, you grind quests alone. That is a pretty big problem. Yes, you can grind quests in a group, but it would take more time to coordinate those quests than it would to complete them. That has always been the fundamental flaw of Quest Grinding. It turns an MMO in to a single player game.

    I personally do not think 2.0 is going to be like that at all. I honestly believe it will be the first Succesful Content based leveling MMO ever. If you look at that Quest Screenshot obviously the first thing you notice is the Giant freakin Coureal. That is not a normal enemy. Then you notice quest tracker and it says, Deliver Parts to Hyrstmil. But wait, that dragoon is standing outside Ul'Dah. This is where inference and hope come in. What I see here is a long quest that requires that dragoon to travel from Ul'Dah to Hyrstmil and he happens across Massive and potentially challenging enemies and god knows what other problems on the way.

    When we think of Content based leveling, we think WoW style grab 15 quests and go out and complete them all at once. What I see in the future of Final Fantasy is not a 15 quest grind. I see a whole series of very long quests or quest lines that have storylines not NPC blurbs. You leave Ul'dah on a journey to complete a task for an NPC at level 10 and buy the time you finish the side quest story you are now level 15. Party's form to complete a specific quest line instead of try to find a bunch of people with the same 15 quests available.
    (0)
    Last edited by Kiote; 07-10-2012 at 07:58 AM.

  4. #4
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    Quote Originally Posted by Kiote View Post
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.

    Also, there is a Massive difference between Grinding Mobs and Grinding Quests. Most notably, you grind quests alone. That is a pretty big problem. Yes, you can grind quests in a group, but it would take more time to coordinate those quests than it would to complete them. That has always been the fundamental flaw of Quest Grinding. It turns an MMO in to a single player game.

    I personally do not think 2.0 is going to be like that at all. I honestly believe it will be the first Succesful Content based leveling MMO ever. If you look at that Quest Screenshot obviously the first thing you notice is the Giant freakin Coureal. That is not a normal enemy. Then you notice quest tracker and it says, Deliver Parts to Hyrstmil. But wait, that dragoon is standing outside Ul'Dah. This is where inference and hope come in. What I see here is a long quest that requires that dragoon to travel from Ul'Dah to Hyrstmil and he happens across Massive and potentially challenging enemies and god knows what other problems on the way.

    When we think of Content based leveling, we think WoW style grab 15 quests and go out and complete them all at once. What I see in the future of Final Fantasy is not a 15 quest grind. I see a whole series of very long quests or quest lines that have storylines not NPC blurbs. You leave Ul'dah on a journey to complete a task for an NPC at level 10 and buy the time you finish the side quest story you are now level 15. Party's form to complete a specific quest line instead of try to find a bunch of people with the same 15 quests available.
    I really hope you are right kiote, though, I'm a person who likes to have 0 hope and be 1000% amazed. Though, if it doesn't turn out good, I am not disappointed.

    As for Zell, you can think that as much as you want. I will play 2.0 if it is good and I enjoy it. I am not here to stay, trust me.
    (0)

  5. #5
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    Quote Originally Posted by Kiote View Post
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.

    Also, there is a Massive difference between Grinding Mobs and Grinding Quests. Most notably, you grind quests alone. That is a pretty big problem. Yes, you can grind quests in a group, but it would take more time to coordinate those quests than it would to complete them. That has always been the fundamental flaw of Quest Grinding. It turns an MMO in to a single player game.

    I personally do not think 2.0 is going to be like that at all. I honestly believe it will be the first Succesful Content based leveling MMO ever. If you look at that Quest Screenshot obviously the first thing you notice is the Giant freakin Coureal. That is not a normal enemy. Then you notice quest tracker and it says, Deliver Parts to Hyrstmil. But wait, that dragoon is standing outside Ul'Dah. This is where inference and hope come in. What I see here is a long quest that requires that dragoon to travel from Ul'Dah to Hyrstmil and he happens across Massive and potentially challenging enemies and god knows what other problems on the way.

    When we think of Content based leveling, we think WoW style grab 15 quests and go out and complete them all at once. What I see in the future of Final Fantasy is not a 15 quest grind. I see a whole series of very long quests or quest lines that have storylines not NPC blurbs. You leave Ul'dah on a journey to complete a task for an NPC at level 10 and buy the time you finish the side quest story you are now level 15. Party's form to complete a specific quest line instead of try to find a bunch of people with the same 15 quests available.
    For the Record! No FF Ever made has required you to be cap Level! In order to complete It! None as in not one out of 20 FF tittles or so we got(Counting spin-offs etc etc) so weather or not can you or you cant cap in a regular FF is irrelevant.
    (1)

  6. #6
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    Quote Originally Posted by Kiote View Post
    For the Record, every Final Fantasy ever made required grinding on random mobs to hit max level. There has not ever been one where you could cap by playing through quest.
    Until now.. get over it imo
    (1)

  7. #7
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    Quote Originally Posted by Chain View Post
    Until now.. get over it imo
    seriously, they can't make 100s of interesting quests, make them engaging, fun,and epic. That is going to be impossible. Why not make fun enjoyable quests (not 100s every update) that make you want to do em. Instead of, I have to do em because game tells me to.
    (2)

  8. #8
    Player Alerith's Avatar
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    Quote Originally Posted by Rokien View Post
    seriously, they can't make 100s of interesting quests, make them engaging, fun,and epic. That is going to be impossible. Why not make fun enjoyable quests (not 100s every update) that make you want to do em. Instead of, I have to do em because game tells me to.
    I don't believe anyone is putting a gun to your head and forcing you to do quests. You're more than welcome to go out into the world and whack away at marmots all you want. The EXP may not be as good, but if you're this uptight about the whole thing, I'm sure you're willing to sacrifice a few EXP to not be pulled into something you don't want to do.
    (2)

  9. #9
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    Ashenspire's Avatar
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    Solo friendly?

    Quest based levelling system that tells a story, more than likely based around central hubs?

    Not having to run back to town every time you use up your 4-8 leves?

    Instanced dungeons so you don't have to worry about other people camping your favorite spot?

    Oh god...these are all horrible things. How dare you, SE, try to make your game appealing to casuals, er go getting more subscriptions, er go getting more money to put back into the game.

    Shame on you.

    (Also, Getting PL'd to 40 then Natalan to 50 isn't partying/camping, it's the most boring thing on the planet. The level grind shouldn't be that mind numbing.)
    (2)

  10. #10
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    Zell's Avatar
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    Zell Drakk
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    You guys are really missing the point.

    Rokien is so emotionally vested in this game, as demonstrated by his 2323 posts (and counting), that regardless of what 2.0 is, Rokien will still be playing it. He will continue to post threads about it. He will comment on how patch xx.xx is the end of the world (of Eorzea).

    Rokien is here to stay, whether FFXIV is a success or not. I've stopped taking anything else he says seriously. Rokien is "doom and gloom" personified. We know how the story of the "boy who cried wolf" ended. Sad part is, some people on these forums don't seem to know the ending of the story and keep indulging the boy.

    TLDR:
    Stop feeding the troll and it will go away.
    (2)

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