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Thread: 2.0 Leveling

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  1. #1
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    I'm actually a bit worried 2.0 is just going to turn into a "WoW-clone" with a Final Fantasy theme. It seems Yoshida is looking too much on what they have done and try to copy, just like the majority of games the last few years have done and therefor also failed. It's not until recently developers have started to try something different, like Guild Wars 2 with its dynamic event system, Tera with it's combat (although progressionwise it feels very WoW) or the newly launched Secret World that does alot different.
    FF14 cannot just copy WoW and put it in the FF universe, it has to have unique gameplay systems or it's going to end up like Warhammer Online, Rift, Age of Conan, Star Wars The Old Republic, and so on.

    Don't get me wrong, I'm very excited for 2.0 and it can only get better than what it is now, but I want it to succeed, not just be "good enough" and try to survive on the succeess on some other game (which have not worked in the last 8 years) ever since everyone started doing WoW-clones.
    (1)

  2. #2
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    Zantetsuken's Avatar
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    Siorai Aduaidh
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    If the story is engaging, then I'm all for it... It's highly preferable to grinding as many people just want to get to the cap asap and they never really get a chance to explore or experience Ezorea in any meaningful way.

    It will certainly give the game a stronger RPG feeling if done right.

    (and as others have pointed out, Guildeves are already technically quest grinding, they just a poorly done version of it)
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  3. #3
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    Xatsh's Avatar
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    Xatsh Vei
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    Honestly I just want 3 questions answered by the devs.

    1) How do we level up all the jobs if the primary leveling is quest based? If it is quest based and say in the future SE adds another 8 jobs... how are we going to have the quest pool (which is not repetitive) to level say 14-15 jobs from say level 1-75. That would be potentially 10s of thousands of quest.

    2) With quest based leveling are we going to be locked into 1 job => character model? This has me worried now with the quest leveling and the 8 free slots or whatever in 2.0... The 1 character for everything is one of the major positives for both XI and XIV.

    3) The most important one, is solo questing XP going to be better then Group based XPing like every other WoW clone on the market? MMOs are group games, soloers need access to things to level at a decent rate but it should not = group gameplay xp rates.

    I honestly think story driven leveling might be decent. But only if the focus is still on group gameplay IN ALL ASPECTS OF THE GAME NOT JUST ENDGAME, there is no alt leveling spam, and the quest are interesting... nothing like Tera where it is literally 500 go kill 10 mob quest from lvl 1 to cap.

    Need to make it like this if they are doing quest based level. Make the quest tiered in difficulty and reward.
    Solo: get 2500 xp
    Small group (2-4 ppl): get 2500 +50% xp for each member
    Large Group (5-8 ppl): get 2500 +150% xp for each member
    (3)

  4. #4
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    Vaer's Avatar
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    Ein Vaer
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    Quote Originally Posted by Xatsh View Post
    Honestly I just want 3 questions answered by the devs.

    1) How do we level up all the jobs if the primary leveling is quest based? If it is quest based and say in the future SE adds another 8 jobs... how are we going to have the quest pool (which is not repetitive) to level say 14-15 jobs from say level 1-75. That would be potentially 10s of thousands of quest.
    This is actually a great point. Maybe with repeatable quests and since they are touting their content finder, going to assume there will be dungeon grinding somewhere in there as well once they add more of them.

    Let's not forget, all the stuff in 1.0 will be in 2.0, too. Leves, Behest, Caravan, Dungeons, etc.

    We need more info. The answer in the interview is a little vague on what else will be available other than this quest based system.

    Yeah, it'll probably be repetitive, but the system we have now is the same way. There is just not enough manpower to craft tons of new and different things all the time in a timely matter when most content these days are done in about a week and it takes a month, usually longer to actually come out with content that only lasts a week or two.
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    Last edited by Vaer; 07-10-2012 at 01:16 AM.

  5. #5
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    Dawiichan's Avatar
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    Quote Originally Posted by Xatsh View Post
    Honestly I just want 3 questions answered by the devs.

    1) How do we level up all the jobs if the primary leveling is quest based? If it is quest based and say in the future SE adds another 8 jobs... how are we going to have the quest pool (which is not repetitive) to level say 14-15 jobs from say level 1-75. That would be potentially 10s of thousands of quest.
    Well we know that there are the specific job quests, though we don't know if they will add more job quests for the sake of leveling. It could become as dull as repeatable quests or they could make some sort of system that doesn't make it feel as repetitive. However when people on this forum read one thing, they automatically create an idea and stick with it for the rest of their lives. You will get people saying that SE is making you do the same quests over and over again for each job, yet we don't even know how this system is going to work.


    2) With quest based leveling are we going to be locked into 1 job => character model? This has me worried now with the quest leveling and the 8 free slots or whatever in 2.0... The 1 character for everything is one of the major positives for both XI and XIV.
    This is one of XIV's main selling point. I doubt that Yoshida would take that away from the game, specially since multiple people have all level 50 jobs, they would instantly lose 6 jobs from no where. If he says things like gil isn't going to be wiped in 2.0, I'd say we keep our characters the same way.

    3) The most important one, is solo questing XP going to be better then Group based XPing like every other WoW clone on the market? MMOs are group games, soloers need access to things to level at a decent rate but it should not = group gameplay xp rates.
    I think this is the reason why content finder is being added. It will emphasize group play for not only endgame, but especially mid game content. The content finder will make it so that getting into the actual group will be faster, which will make the actual group play be longer than finding a group.

    Not exactly a rep response, but I hope that it clears some things up.
    (2)

  6. #6
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    CorwinAurilliac's Avatar
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    Quote Originally Posted by Dawiichan View Post
    Well we know that there are the specific job quests, though we don't know if they will add more job quests for the sake of leveling. It could become as dull as repeatable quests or they could make some sort of system that doesn't make it feel as repetitive. However when people on this forum read one thing, they automatically create an idea and stick with it for the rest of their lives. You will get people saying that SE is making you do the same quests over and over again for each job, yet we don't even know how this system is going to work.




    This is one of XIV's main selling point. I doubt that Yoshida would take that away from the game, specially since multiple people have all level 50 jobs, they would instantly lose 6 jobs from no where. If he says things like gil isn't going to be wiped in 2.0, I'd say we keep our characters the same way.


    I think this is the reason why content finder is being added. It will emphasize group play for not only endgame, but especially mid game content. The content finder will make it so that getting into the actual group will be faster, which will make the actual group play be longer than finding a group.

    Not exactly a rep response, but I hope that it clears some things up.

    I agree entirely.

    I want to add though that in the same interview he also says they're planning around 200 quests per update every 30-60 days, this is how they are going to be catering to 8 class/jobs.

    And to everyone they're have been some very successful instanced quest based systems that do not get old and stale. Take DDO for example, where the only xp earned was for quest completion. The quests were awesome though.
    (3)

  7. #7
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    Quote Originally Posted by CorwinAurilliac View Post
    I agree entirely.

    I want to add though that in the same interview he also says they're planning around 200 quests per update every 30-60 days, this is how they are going to be catering to 8 class/jobs.

    And to everyone they're have been some very successful instanced quest based systems that do not get old and stale. Take DDO for example, where the only xp earned was for quest completion. The quests were awesome though.
    that comes to the next issue, those 200 quests, how well and diverse can those be? I mean really, the more you add the less quality they will be.
    (1)

  8. #8
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    Tonkra's Avatar
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    Quote Originally Posted by Rokien View Post
    that comes to the next issue, those 200 quests, how well and diverse can those be? I mean really, the more you add the less quality they will be.
    here we can see one *lol*



    "Hyrstmill wasnt built within a day - deliver waterwheel parts to hyrstmill" [to the right side below the map]


    strange to see quests like that in a final fantasy ^^ hopefully it wont become a mmorpg like we have thousands out of there.
    (1)
    Last edited by Tonkra; 07-10-2012 at 07:27 AM.

  9. #9
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    Dawiichan's Avatar
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    Quote Originally Posted by CorwinAurilliac View Post
    I agree entirely.

    I want to add though that in the same interview he also says they're planning around 200 quests per update every 30-60 days, this is how they are going to be catering to 8 class/jobs.

    And to everyone they're have been some very successful instanced quest based systems that do not get old and stale. Take DDO for example, where the only xp earned was for quest completion. The quests were awesome though.
    If FFXIV has DDO style quests, with FF elements of course, I probably won't even do dungeons that often anyway. Those quests were amazing.
    (0)

  10. #10
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    Zantetsuken's Avatar
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    Siorai Aduaidh
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    nobody said that quest/mission leveling will be the ONLY way to level. Rather, as you go through the missions, you will find you have enough exp to do the next mission...

    So your first job should get to 50 easily just going through the missions... after that, you can grind lvl normally if you chose (as I understand it)

    I don't think its half as drastic as some of you are making it out to be...
    (2)

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