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Thread: Ranked Rewards

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  1. #1
    Player
    brancinaed's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    80
    Character
    Bran Cinaed
    World
    Ultros
    Main Class
    Monk Lv 77

    I think this topic is important for the future of PvP.

    One thing that feels bad to me is that Framer kits and Gear cost 1,500 Trophy Crystals and weapons cost 3,000 Trophy crystals, but the reward for most levels is 1,000 Trophy Crystals. To get 2/3 a piece of gear for a level up feels bad. The only levels I feel any excitement about achieving are every fifth level.


    PVP SERIES 5 is
    Five items
    28,000 Trophy Crystals







    My suggestion for PVP SERIES 6

    Instead of every 5 levels, rewards are every 3 levels. There are many old PvP rewards that should be recycled into the Series system to draw more new players in and get veteran players excited again. Return these old items to achieve this increase in item rewards.
    Trophy Crystals in better quantities. (28,500 Trophy Crystals total)




    It's vital to the health of PvP that there be this amount of decent, obtainable rewards to draw new players into PvP.

    Maybe it's too late for changes to the next PvP series, but hopefully this feedback can help for future series. What do my peers here think of my suggestion? !
    I have some other thoughts... like losing games as quickly as possible on purpose shouldn't be a viable way to level PvP series, but maybe that's for another post.
    (1)

  2. #2
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,122
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by brancinaed View Post
    One thing that feels bad to me is that Framer kits and Gear cost 1,500 Trophy Crystals and weapons cost 3,000 Trophy crystals, but the reward for most levels is 1,000 Trophy Crystals. To get 2/3 a piece of gear for a level up feels bad. The only levels I feel any excitement about achieving are every fifth level.


    PVP SERIES 5 is
    Five items
    28,000 Trophy Crystals







    My suggestion for PVP SERIES 6

    Instead of every 5 levels, rewards are every 3 levels. There are many old PvP rewards that should be recycled into the Series system to draw more new players in and get veteran players excited again. Return these old items to achieve this increase in item rewards.
    Trophy Crystals in better quantities. (28,500 Trophy Crystals total)




    It's vital to the health of PvP that there be this amount of decent, obtainable rewards to draw new players into PvP.

    Maybe it's too late for changes to the next PvP series, but hopefully this feedback can help for future series. What do my peers here think of my suggestion? !
    I have some other thoughts... like losing games as quickly as possible on purpose shouldn't be a viable way to level PvP series, but maybe that's for another post.
    Or, SE could just make pvp Fun again. Otherwise people will just stop again as soon as they have their "rewards". Time has shown it again and again: New Rewards? PvP active. Everyone has rewards? PvP less active.
    Just look at Rival Wings. It explodes from Dead and buried to 1 min queue pops when there is a event with "rewards" that includes this mode.
    (2)

  3. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Araxes View Post
    Or, SE could just make pvp Fun again. Otherwise people will just stop again as soon as they have their "rewards". Time has shown it again and again: New Rewards? PvP active. Everyone has rewards? PvP less active.
    Just look at Rival Wings. It explodes from Dead and buried to 1 min queue pops when there is a event with "rewards" that includes this mode.
    I find pvp fun, But l don't think majority of the people play this game for pvp, so reward is probably the only solution. frontline will totally be dead if there isn't a roulette.
    (0)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eastwall View Post
    I find pvp fun, But l don't think majority of the people play this game for pvp, so reward is probably the only solution. frontline will totally be dead if there isn't a roulette.
    I'd really like to test that in FL, but it'll never happen I guess. Despite our complaints about people not trying, there is definitely a population on Aether (plus some DC switchers) who appear to be playing because they enjoy it. I've heard this argument that RW is dead because there is no roulette and that FL would be the same, but nobody seems to consider the possibility that RW is dead because, in the opinion of some, it is not very interesting and overly contrived.
    (1)