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Thread: Ranked Rewards

  1. #51
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,799
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Reinhardt_Azureheim View Post
    That's projection. We very much were sleeping and eating as we went after the top 100 leader board. We simply have proven to be better and have chosen that our quality time went into Ranked PvP, both for a meaningful trophy as well as us loving the mode.

    Frankly, you cannot have it both "let it farm at your pace" and "give top 100 a meaningful seasonal reward" in the same sentence. Either seasonal Top 100 matters or it doesn't.

    This is why we have the Series Battle Pass for what you described but completely lost any meaning and reason to strive for excellence at top 100 and fighting for spots. I find it unfair that Ranked players get shafted for the entire expansion but it's justified because the people who do not engage with the mode in the first place were crying a river about it having unique rewards and probably still arent playing it now either.
    By all means, if you love it, keep doing it! But I do know of some people who really did put their physical health at risk to do so. The same happened with those Diadem titles. They were just going non. stop. It's one thing to really like a thing and invest your time in it. It's another to do that to the exclusion of everything else. If you love Top 100 and you get it, you should feel proud that you got that spot and that is in itself its own reward. I'm proud that I won the furniture design contest and got to see my design made into a game asset. I got some exclusive doodads for it. At least people can periodically retry via the furnishing/weapon/hairstyle design contests or the sweepstakes to try and get those same items. Top 100 items? Not a chance.

    I think people would be a lot more open to Top 100 having its own rewards if:
    1) It was per server
    2) Rewards were account-wide
    3) Cheaters/hackers/botters were disqualified
    4) They were periodically made available again, like a refresh.
    (1)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  2. #52
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,799
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Honest question since I assume you probably have been around longer than me within PvP - do we even have a viable avenue of communication other than the forum? Because if I look at job balance changes and the utter lack of ranked incentives being adjusted, it feels *very* biased towards the JP pvp playerbase.
    They really only seem to care if it causes unwanted media attention in some way. As an aside for the Japanese-speaking forum, DeepL.com is your friend. It does a much better job at translating than that godawful Google translator does.

    Source: I am a translator.
    (0)

  3. #53
    Player
    SpritePR's Avatar
    Join Date
    Jun 2022
    Posts
    63
    Character
    Clotho Prima
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I just don't get why they don't add a top 100 token that can be used for top 100 rewards and keep them on a vendor adding to it every season.

    No FOMO and you can always get the rewards. It's basically PVP ultimate.

    They did it with the augmented hellhound weapons to a degree but we need more. These tokens should be for top 100 only to have them be something to shoot for. The issue with trophy crystals is that you can get them at diamond thus they don't requires as much effort as staying in top 100 through the end of the season.

    Also please god more uses for trophy crystals. Current crafting mats/stuff that sells on marketboard. I'm getting close to 99 stacks on the series and that should not be a thing.
    (5)

  4. #54
    Player
    brancinaed's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    80
    Character
    Bran Cinaed
    World
    Ultros
    Main Class
    Monk Lv 77

    I think this topic is important for the future of PvP.

    One thing that feels bad to me is that Framer kits and Gear cost 1,500 Trophy Crystals and weapons cost 3,000 Trophy crystals, but the reward for most levels is 1,000 Trophy Crystals. To get 2/3 a piece of gear for a level up feels bad. The only levels I feel any excitement about achieving are every fifth level.


    PVP SERIES 5 is
    Five items
    28,000 Trophy Crystals







    My suggestion for PVP SERIES 6

    Instead of every 5 levels, rewards are every 3 levels. There are many old PvP rewards that should be recycled into the Series system to draw more new players in and get veteran players excited again. Return these old items to achieve this increase in item rewards.
    Trophy Crystals in better quantities. (28,500 Trophy Crystals total)




    It's vital to the health of PvP that there be this amount of decent, obtainable rewards to draw new players into PvP.

    Maybe it's too late for changes to the next PvP series, but hopefully this feedback can help for future series. What do my peers here think of my suggestion? !
    I have some other thoughts... like losing games as quickly as possible on purpose shouldn't be a viable way to level PvP series, but maybe that's for another post.
    (1)

  5. #55
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by brancinaed View Post
    One thing that feels bad to me is that Framer kits and Gear cost 1,500 Trophy Crystals and weapons cost 3,000 Trophy crystals, but the reward for most levels is 1,000 Trophy Crystals. To get 2/3 a piece of gear for a level up feels bad. The only levels I feel any excitement about achieving are every fifth level.


    PVP SERIES 5 is
    Five items
    28,000 Trophy Crystals







    My suggestion for PVP SERIES 6

    Instead of every 5 levels, rewards are every 3 levels. There are many old PvP rewards that should be recycled into the Series system to draw more new players in and get veteran players excited again. Return these old items to achieve this increase in item rewards.
    Trophy Crystals in better quantities. (28,500 Trophy Crystals total)




    It's vital to the health of PvP that there be this amount of decent, obtainable rewards to draw new players into PvP.

    Maybe it's too late for changes to the next PvP series, but hopefully this feedback can help for future series. What do my peers here think of my suggestion? !
    I have some other thoughts... like losing games as quickly as possible on purpose shouldn't be a viable way to level PvP series, but maybe that's for another post.
    Or, SE could just make pvp Fun again. Otherwise people will just stop again as soon as they have their "rewards". Time has shown it again and again: New Rewards? PvP active. Everyone has rewards? PvP less active.
    Just look at Rival Wings. It explodes from Dead and buried to 1 min queue pops when there is a event with "rewards" that includes this mode.
    (2)

  6. #56
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    656
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Araxes View Post
    Or, SE could just make pvp Fun again. Otherwise people will just stop again as soon as they have their "rewards". Time has shown it again and again: New Rewards? PvP active. Everyone has rewards? PvP less active.
    Just look at Rival Wings. It explodes from Dead and buried to 1 min queue pops when there is a event with "rewards" that includes this mode.
    I find pvp fun, But l don't think majority of the people play this game for pvp, so reward is probably the only solution. frontline will totally be dead if there isn't a roulette.
    (0)

  7. #57
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eastwall View Post
    I find pvp fun, But l don't think majority of the people play this game for pvp, so reward is probably the only solution. frontline will totally be dead if there isn't a roulette.
    I'd really like to test that in FL, but it'll never happen I guess. Despite our complaints about people not trying, there is definitely a population on Aether (plus some DC switchers) who appear to be playing because they enjoy it. I've heard this argument that RW is dead because there is no roulette and that FL would be the same, but nobody seems to consider the possibility that RW is dead because, in the opinion of some, it is not very interesting and overly contrived.
    (1)

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