Quote Originally Posted by Commander_Justitia View Post
People would still complain that they can't get every item. Because they simply don't like PvP to have their own ranked rewards. It is often just that.
This is true, but you can always over-reward. So if a season's ranked reward costs 10 ranked coins, you could dish out 15-30 of them to top 100 players (increasing as you place higher). For players who have nearly everything already you can always add some more generic items or let people convert excess into Wolf Collars or something.

I have a lot of sympathy for people saying they want stuff that was time-gated. It's silly to have missed a mount you might love because you weren't playing the game four years ago. Also, limiting in this way discourages the devs from investing proper time and effort into rewards. There is a reason most Feast mount rewards were just enemy models with player models plonked on top.

I have less sympathy for people saying they want a reward that's locked behind grinding out a top 100 spot. If you take put the time-based FOMO, then it's a skill issue. You get good, you get your mount.

Will people still moan? Sure. But it's no different than somebody complaining about shiny weapons being locked behind ultimates.