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Thread: Ranked Rewards

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  1. #1
    Player
    HermitUK's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    116
    Character
    Memeri Meri
    World
    Omega
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    People would still complain that they can't get every item. Because they simply don't like PvP to have their own ranked rewards. It is often just that.
    This is true, but you can always over-reward. So if a season's ranked reward costs 10 ranked coins, you could dish out 15-30 of them to top 100 players (increasing as you place higher). For players who have nearly everything already you can always add some more generic items or let people convert excess into Wolf Collars or something.

    I have a lot of sympathy for people saying they want stuff that was time-gated. It's silly to have missed a mount you might love because you weren't playing the game four years ago. Also, limiting in this way discourages the devs from investing proper time and effort into rewards. There is a reason most Feast mount rewards were just enemy models with player models plonked on top.

    I have less sympathy for people saying they want a reward that's locked behind grinding out a top 100 spot. If you take put the time-based FOMO, then it's a skill issue. You get good, you get your mount.

    Will people still moan? Sure. But it's no different than somebody complaining about shiny weapons being locked behind ultimates.
    (1)

  2. #2
    Player
    Palin's Avatar
    Join Date
    Nov 2023
    Location
    Ul'dah
    Posts
    56
    Character
    Verandux Palivanne
    World
    Cerberus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HermitUK View Post
    This is true, but you can always over-reward. So if a season's ranked reward costs 10 ranked coins, you could dish out 15-30 of them to top 100 players (increasing as you place higher). For players who have nearly everything already you can always add some more generic items or let people convert excess into Wolf Collars or something.
    Adding stuff like aetherite tickets, disspeller crystals, rare dyes would go a long way to make such a shop viable for even tryhardest of pvp players
    (9)

  3. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    685
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Palin View Post
    Adding stuff like aetherite tickets, disspeller crystals, rare dyes would go a long way to make such a shop viable for even tryhardest of pvp players
    What a great idea. I would love to buy cordials with wolf marks.
    (1)

  4. #4
    Player
    Araxes's Avatar
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    Nov 2015
    Location
    Ul'Dah
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    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Eastwall View Post
    What a great idea. I would love to buy cordials with wolf marks.
    I agree! Or even one untradable Jet Black or White for 20k Wolf marks or even Crystals would be amazing.
    (7)
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  5. #5
    Player
    brancinaed's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    80
    Character
    Bran Cinaed
    World
    Ultros
    Main Class
    Monk Lv 77

    I think this topic is important for the future of PvP.

    One thing that feels bad to me is that Framer kits and Gear cost 1,500 Trophy Crystals and weapons cost 3,000 Trophy crystals, but the reward for most levels is 1,000 Trophy Crystals. To get 2/3 a piece of gear for a level up feels bad. The only levels I feel any excitement about achieving are every fifth level.


    PVP SERIES 5 is
    Five items
    28,000 Trophy Crystals







    My suggestion for PVP SERIES 6

    Instead of every 5 levels, rewards are every 3 levels. There are many old PvP rewards that should be recycled into the Series system to draw more new players in and get veteran players excited again. Return these old items to achieve this increase in item rewards.
    Trophy Crystals in better quantities. (28,500 Trophy Crystals total)




    It's vital to the health of PvP that there be this amount of decent, obtainable rewards to draw new players into PvP.

    Maybe it's too late for changes to the next PvP series, but hopefully this feedback can help for future series. What do my peers here think of my suggestion? !
    I have some other thoughts... like losing games as quickly as possible on purpose shouldn't be a viable way to level PvP series, but maybe that's for another post.
    (1)

  6. #6
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by brancinaed View Post
    One thing that feels bad to me is that Framer kits and Gear cost 1,500 Trophy Crystals and weapons cost 3,000 Trophy crystals, but the reward for most levels is 1,000 Trophy Crystals. To get 2/3 a piece of gear for a level up feels bad. The only levels I feel any excitement about achieving are every fifth level.


    PVP SERIES 5 is
    Five items
    28,000 Trophy Crystals







    My suggestion for PVP SERIES 6

    Instead of every 5 levels, rewards are every 3 levels. There are many old PvP rewards that should be recycled into the Series system to draw more new players in and get veteran players excited again. Return these old items to achieve this increase in item rewards.
    Trophy Crystals in better quantities. (28,500 Trophy Crystals total)




    It's vital to the health of PvP that there be this amount of decent, obtainable rewards to draw new players into PvP.

    Maybe it's too late for changes to the next PvP series, but hopefully this feedback can help for future series. What do my peers here think of my suggestion? !
    I have some other thoughts... like losing games as quickly as possible on purpose shouldn't be a viable way to level PvP series, but maybe that's for another post.
    Or, SE could just make pvp Fun again. Otherwise people will just stop again as soon as they have their "rewards". Time has shown it again and again: New Rewards? PvP active. Everyone has rewards? PvP less active.
    Just look at Rival Wings. It explodes from Dead and buried to 1 min queue pops when there is a event with "rewards" that includes this mode.
    (2)

  7. #7
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    685
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Araxes View Post
    Or, SE could just make pvp Fun again. Otherwise people will just stop again as soon as they have their "rewards". Time has shown it again and again: New Rewards? PvP active. Everyone has rewards? PvP less active.
    Just look at Rival Wings. It explodes from Dead and buried to 1 min queue pops when there is a event with "rewards" that includes this mode.
    I find pvp fun, But l don't think majority of the people play this game for pvp, so reward is probably the only solution. frontline will totally be dead if there isn't a roulette.
    (0)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eastwall View Post
    I find pvp fun, But l don't think majority of the people play this game for pvp, so reward is probably the only solution. frontline will totally be dead if there isn't a roulette.
    I'd really like to test that in FL, but it'll never happen I guess. Despite our complaints about people not trying, there is definitely a population on Aether (plus some DC switchers) who appear to be playing because they enjoy it. I've heard this argument that RW is dead because there is no roulette and that FL would be the same, but nobody seems to consider the possibility that RW is dead because, in the opinion of some, it is not very interesting and overly contrived.
    (1)