Quote Originally Posted by Doozer View Post
Clearly other people don't find it fun, so it doesn't really matter if you do, does it? Hm, this reminds me of something.
That makes no sense at all. I'm sure there's a multitude of players that don't find other certain content, but it still matters that other platers find fun in it, otherwise, it would have no value to exist. Mahjong is a game mode that many people do not find fun, but it does matter that other find it fun, because if no one found it fun, it would've been removed for poor player retention. Ultimates aren't fun to other people, but SE is still making them because it's for the group of people that does find it fun; what you said can be said about every single content that others don't find fun, so I don't understand why when it comes to ranked, we have to accept the fact that it doesn't matter that the minority finds it fun, the majority doesn't, so it must be removed.

Ranked doesn't pop is because there's no value to playing ranked except the same rewards with a different number- and why play ranked for that reason? An incentive is there to push people into trying out something that they might later find fun- there is nothing wrong with playing for a reward, because an incentive can make people who wouldn't try a mode at all to try it out and actually enjoy that mode. Series Pass in fact, are an incentive to make players play PvP, and are highly effective, because people play PvP for the rewards, and then keep playing, because they enjoy it. It's the same idea with Ultimates- people get into it simply for the weapons, and some stay because they enjoy that difficult content. When there's no actual incentives to keep people from playing, you get situations like criterion and Ranked CC, which never pop, because there's no value to it, and because of that, people who may have tried it and enjoy it, don't even give it a chance.