My sibling in christ, Casual CC and Ranked CC are 1:1 the same mode with the only difference being player seperation based on rank. You can't "improve" the fun that Ranked "lacks" when the fun of the gamemode itself is a literal mirror of Casual mode. The difference is the Ranked system, which would improve the fun because you'd be playing on your skill level with your peers rather than smashing on newbies but due to minimal reason to play with your peers beyond "game quality" the queues become slow, which is what actually spirals into our current problem, season after season the further we are from season start.
Ranked isn't unfun, Ranked QUEUES are unfun. And pray tell, what is the most logical response to improving QUEUES without merging queues? Currency-based or item-based incentive. Look at how they boosted MSQ roulette, how they boosted Alliance Raids in general, how people currently complain how Criterion's main issue is that there is just no reason to do it - lack of incentive.
1.) "If there are no people queueing [...]"
"If there are no people doing Criterion then clearly it means that most people don't like it."
"If there are people trying to item level cheese into ARR alliance raids then it clearly means that Lv60+ Alliance raids are universally unliked."
Mate, first of all explain to me why other content never gets judged for the "fun" and only gets complained about due to rewards, but we make a complete 180° turn for Ranked? Secondly, while I cannot speak for the North American datacenters and primarily for the European datacenters, we have been trying to organize people to play. The common response is that people won't play unless queues pop and that they'd like to play but aren't willing to wait 15min or more for a 5min match, which is why they play in Casual so they can actually play. Ranked lacks "reason" to play over Casual mode, not "fun".
2.) That is an issue for the STF (special task force) and the devs regarding cheat detection to solve. If we refused to add any reward in fear of cheaters reaping them then we would not have any in the first place. I'm of the idea that the issue will have increasing attention by CBU3 if we had more rewards and then a scandal happening forcing them to act rather than doing the opposite. Call it naive all you want, but right now we are not getting anywhere and are just arguing against each other.
3.) The reason I called your post "regurgitated and bullshit" is because the fun-argument is being used everytime without making the logical connection whether or not CC Casual and CC Ranked have fundamentally any difference other than queues. I don't give a damn if it helps my cause or not. I am explaining most of my points with logic, the rest with my personal experience and it irritates me to no end when people claim something without giving a reason "why" something isn't fun or explain logically compared to other things in the game.



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