Quote Originally Posted by Reinhardt_Azureheim View Post
Again - we have an excess of things we like doing for enjoyability and limited time in our life. Running things purely on hopes and dreams that people will do it for enjoyability alone is no longer enough for players to be interested in doing so. Player approach changed with excess of entertainment available, players have to make a choice between Option A that is very fun to them and Option B that is very fun to them and [offers additional benefits/drops specific restrictions] over option A.
I'm not talking about game design. And you're just proving my point, that players now are more likely to do something with a tangible reward than they used to. Stop trying to say I'm wrong just because I'm saying something different from what you're saying.

I do plenty of things in a variety of games just because they have meaning to me and not because I get something shiny afterwards. This is what I'm talking about.