Quote Originally Posted by Doozer View Post
Incentive =/= reward. A reason to play is not the same thing as only doing something because you get a treat at the end directly from the game. People can just as easily do something because they find it enjoyable or the pride of achieving something. There doesn't always have to be something at the end.

I'm not talking about how games are designed, I'm talking about how players approach games and things they want to do in said games.
Again - we have an excess of things we like doing for enjoyability and limited time in our life. Running things purely on hopes and dreams that people will do it for enjoyability alone is no longer enough for players to be interested in doing so. Player approach changed with excess of entertainment available, players have to make a choice between Option A that is very fun to them and Option B that is very fun to them and [offers additional benefits/drops specific restrictions] over option A.