Quote Originally Posted by HermitUK View Post
I said this in another thread a while ago here but the solution is to not retire rewards at the end of a season. Top 100 shpuld earn you a unique currency to spend on present or past rewards as you see fit. Keeps the skill requirement, and obviously if you want them all you need to play a lot of PvP and do well, but fixes some of the FOMO element.
People would still complain that they can't get every item. Because they simply don't like PvP to have their own ranked rewards. It is often just that.

You can look at many forum threads, it is usually "this is too easy, simple, trivial to play - I need something more to stay entertained" - if PvE or PvP.
Talking about "keeping the skill requirement the same" when skill doesn't get you too far to begin with, feels odd. Your impact on a win/loss is less than in Feast, you can barely carry teammates anymore, and there is 1 more of them now. So I have to rely more on luck than skill compared to The Feast to climb the ranks.
Healing and tanking in PvP felt in the past more like PvE was supposed to be, actually having to heal, actually having to mitigate and kite and support your teammates. They could remove healers/tanks now and I don't think it would be really noticeable or matter. You could go 90-100% winrate from unranked to diamond as healer in The Feast and now you are happy if you can stay between 50-70% in CC.

I think they were afraid of matching a bad healer into a group of 5, which means instant loss. So they gave people a way to heal themselves completely. While it should be a mix of healing + selfheal. It wouldn't hurt to buff healing and reduce selfheals to some degree. Adding support skills to allow that, like Mana Shift or Clemency or Ver-Cure. Giving tanks more mitigation and damage dealers more damage buffs or group buffs - maybe on a higher cooldown. Then we can talk about "skill" again.