


ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

One thing that feels bad to me is that Framer kits and Gear cost 1,500 Trophy Crystals and weapons cost 3,000 Trophy crystals, but the reward for most levels is 1,000 Trophy Crystals. To get 2/3 a piece of gear for a level up feels bad. The only levels I feel any excitement about achieving are every fifth level.
PVP SERIES 5 is
Five items
28,000 Trophy Crystals
My suggestion for PVP SERIES 6
Instead of every 5 levels, rewards are every 3 levels. There are many old PvP rewards that should be recycled into the Series system to draw more new players in and get veteran players excited again. Return these old items to achieve this increase in item rewards.
Trophy Crystals in better quantities. (28,500 Trophy Crystals total)
It's vital to the health of PvP that there be this amount of decent, obtainable rewards to draw new players into PvP.
Maybe it's too late for changes to the next PvP series, but hopefully this feedback can help for future series. What do my peers here think of my suggestion?!
I have some other thoughts... like losing games as quickly as possible on purpose shouldn't be a viable way to level PvP series, but maybe that's for another post.



Or, SE could just make pvp Fun again. Otherwise people will just stop again as soon as they have their "rewards". Time has shown it again and again: New Rewards? PvP active. Everyone has rewards? PvP less active.One thing that feels bad to me is that Framer kits and Gear cost 1,500 Trophy Crystals and weapons cost 3,000 Trophy crystals, but the reward for most levels is 1,000 Trophy Crystals. To get 2/3 a piece of gear for a level up feels bad. The only levels I feel any excitement about achieving are every fifth level.
PVP SERIES 5 is
Five items
28,000 Trophy Crystals
My suggestion for PVP SERIES 6
Instead of every 5 levels, rewards are every 3 levels. There are many old PvP rewards that should be recycled into the Series system to draw more new players in and get veteran players excited again. Return these old items to achieve this increase in item rewards.
Trophy Crystals in better quantities. (28,500 Trophy Crystals total)
It's vital to the health of PvP that there be this amount of decent, obtainable rewards to draw new players into PvP.
Maybe it's too late for changes to the next PvP series, but hopefully this feedback can help for future series. What do my peers here think of my suggestion?!
I have some other thoughts... like losing games as quickly as possible on purpose shouldn't be a viable way to level PvP series, but maybe that's for another post.
Just look at Rival Wings. It explodes from Dead and buried to 1 min queue pops when there is a event with "rewards" that includes this mode.



I find pvp fun, But l don't think majority of the people play this game for pvp, so reward is probably the only solution. frontline will totally be dead if there isn't a roulette.Or, SE could just make pvp Fun again. Otherwise people will just stop again as soon as they have their "rewards". Time has shown it again and again: New Rewards? PvP active. Everyone has rewards? PvP less active.
Just look at Rival Wings. It explodes from Dead and buried to 1 min queue pops when there is a event with "rewards" that includes this mode.
I'd really like to test that in FL, but it'll never happen I guess. Despite our complaints about people not trying, there is definitely a population on Aether (plus some DC switchers) who appear to be playing because they enjoy it. I've heard this argument that RW is dead because there is no roulette and that FL would be the same, but nobody seems to consider the possibility that RW is dead because, in the opinion of some, it is not very interesting and overly contrived.



People were not eating/sleeping to rank up to top 100. That's insane. A reward of any kind should not require that level of dedication (same goes for the Diadem things). Let people work toward it on their own time, at their own pace.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.



That's projection. We very much were sleeping and eating as we went after the top 100 leader board. We simply have proven to be better and have chosen that our quality time went into Ranked PvP, both for a meaningful trophy as well as us loving the mode.
Frankly, you cannot have it both "let it farm at your pace" and "give top 100 a meaningful seasonal reward" in the same sentence. Either seasonal Top 100 matters or it doesn't.
This is why we have the Series Battle Pass for what you described but completely lost any meaning and reason to strive for excellence at top 100 and fighting for spots. I find it unfair that Ranked players get shafted for the entire expansion but it's justified because the people who do not engage with the mode in the first place were crying a river about it having unique rewards and probably still arent playing it now either.
This is a meme, but this describes the situation very well.
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By all means, if you love it, keep doing it! But I do know of some people who really did put their physical health at risk to do so. The same happened with those Diadem titles. They were just going non. stop. It's one thing to really like a thing and invest your time in it. It's another to do that to the exclusion of everything else. If you love Top 100 and you get it, you should feel proud that you got that spot and that is in itself its own reward. I'm proud that I won the furniture design contest and got to see my design made into a game asset. I got some exclusive doodads for it. At least people can periodically retry via the furnishing/weapon/hairstyle design contests or the sweepstakes to try and get those same items. Top 100 items? Not a chance.That's projection. We very much were sleeping and eating as we went after the top 100 leader board. We simply have proven to be better and have chosen that our quality time went into Ranked PvP, both for a meaningful trophy as well as us loving the mode.
Frankly, you cannot have it both "let it farm at your pace" and "give top 100 a meaningful seasonal reward" in the same sentence. Either seasonal Top 100 matters or it doesn't.
This is why we have the Series Battle Pass for what you described but completely lost any meaning and reason to strive for excellence at top 100 and fighting for spots. I find it unfair that Ranked players get shafted for the entire expansion but it's justified because the people who do not engage with the mode in the first place were crying a river about it having unique rewards and probably still arent playing it now either.
I think people would be a lot more open to Top 100 having its own rewards if:
1) It was per server
2) Rewards were account-wide
3) Cheaters/hackers/botters were disqualified
4) They were periodically made available again, like a refresh.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.
We are approaching the end of expansion and they have yet to provide any information on the future of Ranked.
It's just frustrating and dissapointing that despite all the suggestions everything has more or less remained the same. They took one good step forward with the Commendation Crystals and Weapon upgrades, but then practically forgot them. We get our new gimmick maps semi-regularly but so far they have just felt worse than the initial set aside from some Casual match meme potential, which seems to be their main aim with the mode as it is alive and well.
It wouldn't have taked much to just make an initial band aid solution after first few Seasons and at least double the baseline tomestones, exp etc. for winning/losing a Ranked match compared to Casual.
After another Season or two they could have expanded the Wolf Mark / Crystal shop to at least have the Hunt mark rewards etc.
Hell, even Mahjong suffers from complete lack of rewards and could be invigorated by just adding a good chunk of MGP for playing regardless of ending position to make it more worthwhile for casual players.
But no, even such easy baby steps were not taken. Not to mention all the expanded reward structures that people brought up that gave value to basically all the Ranks along encouraging the Top 100 competition beyond just doing your handful of matches and cashing out the next numbered plate.
They keep having PvP tournaments at Fanfests but barely support the competitive side of the mode. At least we get small balance patches, so they haven't completely forgotten that it exists, but all of it feels like huge waste when it could be so much more.
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