
Originally Posted by
Reinhardt_Azureheim
First of all, we need to honestly start relinquishing the blind fear of FOMO for Ranked. There is a difference between event FOMO that essentially gets people to buy a sub for a time-limited reward and ranked top 100 FOMO that is intended for active ranked players that already play the game and are there to duke it out for a big prize. Yes they are time-limited, but they are also amount-limited; they are trophies first and foremost, not everyone is supposed to have them (I think that's their idea) and people who have them should stand out. One drives sub number actvitiy, the other drives high-end ranked fierceness and quality.
Secondly, we wouldn't need 100% unique rewards for Top 100 - they could take the battlepass rewards and change the colours, add an additional glow or in case of mounts add additional parts like armour or halos. Example - Archfiend set was black-silver with red glow. A Top 100 set would be the same except the red is now blue/green. Similar, but unique enough to drive engagement for high-end. Example 2 - Fierce Tyrant's set, make the cloth blue/purple and boom, good armour both on battlepass AND Top 100.
Anyhow, that is just Top 100 ranting, which they EASILY could have not completely ravaged since CC season 1 but decided to do so and the activity and engagement of the high level players really had to bleed for it. The fact that we no longer have a reason to reach top 100 AND defend our position is a driving factor to high-end game quality bleeding out.
For starters, all ranks need ranked-only rewards that aren't what we have right now. Currency akin to Trophy Crystals that lets you buy stuff from a vendor that gets filled with desireable items. NOT just Augmented Hellhound Weapons. Something that would drive you to play season after season, even if you are just in low ranks like Silver or Gold. Maybe armour glow augmentation of various sets, like beams of light around the Virtu PLD set, dark flames around the Virtu DRK set, maybe simply unique items and mounts tied to it. Hell, Replica versions of the Feast Top 100 items could work (though that one is controversial taking the devs and JP players into account).
But yeah, they really dropped the ball since 6.1. Some balance changes here and there, two new maps but nothing else to show for. This is not what I expect of treatment of a staple sub-gamemode in an MMORPG. They DID improve the casual experience quite a bit and PvP is more accessible than ever but I don't understand why SE ripped every reason out of Ranked to be played. What I further don't understand is a lot of players now utterly refuse the idea of Ranked to have any rewards at all like as if we want to go full reversal of pre 6.1 where casuals get nothing interesting - we want both playerpools to have incentivisation. They can coexist, but the blind hate makes things a lot harder and is honestly a bit unfair given how much old time PvPers were clamouring for the casuals to have some cool stuff too. The full reversal is grating.
To your TL;DR:
- Better rewards have helped the bracket that did play - which was Diamond and Top 100. Before those brackets the rewards were equally shit if not more shit.
- Pre-6.1 PvP also had to contend with Feast 1-1-1-1 forced roles and cookie cutter action setup for trinity MMO pvp. This made Feast training extremely inaccessible and certain roles a nightmare to play outside of Frontline.
- Ranked decay in a setting with no rewards to care for holds no meaning. If there were actual desirable Top 100 rewards (i.e. the only bracket rank decay makes sense for) then it would help with top-end queues, but it won't help bottom-end.