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  1. #1
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56

    Relic Weapons. CONCERNS/SUGGESTIONS

    I Realize that this is not the first type of post concerning relic weapons but these are some of the issues I see currently. Also some suggestions


    But before I start i would simply like to ask why were the relics not introduced through the people you Obtained your job crystal from? so many things could have sprouted from this, but anyways lets begin!!


    The current relics system favors Rich players or DoH/DoL players.


    I understand that people who craft and mine/harvest there items may not have a problem with this, but some players will never touch DoH/DoL. Thus they have 2 rely on spiritbonding and spamming leves. Spiritbonding is random and sometimes not a reliable means to make the large quantity of gil required for the double melding stage of relics. As for leves they run out fairly quickly when u spam them constantly. this leaves those players in a bind from ever achieving a relic weapon.

    Here are some suggestions.....

    I know that you may not even consider this but... Instead of having things based on gil and luck you could possibly instead introduce a string of maybe 15-30 very difficult quest were-in upon completing each quest you get closer to your goal of a relic. In the predecessor FFXI at least with every dynamis you completed you were a bit closer to your weapon. were as in the current state of the relic system now its either you are or your not.

    Examples...

    STAGE 1
    1. Introduce New level 70 Notorious Monsters Must be defeated 15 times

    2. Kill 15000 Enemies

    3. Good King Moogle (Extreme)

    STAGE 2.

    1. Acquire Your Unfinished weapon.

    2. (instanced) Kill Stronghold Notorious Monster (hard).

    3. SpiritBond your Unfinished weapon.

    4. Kill 5000 Enemies.

    5. Ifrit Extreme.

    STAGE 3.

    Final. For every specific Job They Must defeat the person who gave them the job crystal or A monster Named or such throughout the questline

    Ex. Dragoon Must defeat The Wyrm Nidhogg. Monk Must defeat Erik or reincarnated King of Ruin. Black Mage Must defeat Ququruka.. so on and so forth.

    PLEASE consider this at least it is only an idea i"m sure that you could mold it into something exceptional. Thank you for your time .
    (2)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by lolodin View Post

    The current relics system favors Rich players or DoH/DoL players.
    only if you are trying to go it alone, which I would not suggest. teamwork ftw!
    (14)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Molly_Millions View Post
    only if you are trying to go it alone, which I would not suggest. teamwork ftw!
    Si a Relic weapon is not a solo quest, in order to obtain one your need to work together with others and even help people at times. While sure things may vary from luck and skill, the relic system has a very unique way of actually including everyone in the mix. A relic weapon is something that would make x crafted weapons obsolete so the idea of needing materia as well as the crafted class weapon is highly needed in order for them to have a way to profit since people most likely won't use their crafted weapons anymore once they obtain the relic of said job.

    To attempt or consider a relic in a solo sense is like trying to play any FF "main series" title with only one character. Doing that you see it becomes a lot harder to beat the game but when you do have those 2-3 comrades by your side you realize the journey is a lot easier and less strenuous since everyone is helping one another. Though in the concept for relics it's more like 7 other people but honestly that's the best way to go about it. A stable static of 8 players working together on the same game, doing something like hamlet with pickup groups makes the whole journey even more tedious since you run into the risk of how loot is distributed
    -1 person geta seal each (usually means a person will leave once they obtain seal)
    -Drop to you, you keep it (lucky people could get 3/4 seals in a run while others are left with nothing)
    -#1 and #2 choice but it could get confusing as you gain new members or have to replace half the party of how to be "fair" with drops

    Then you have the whole class weapon and double meld which is high luck and a pain but you can alleviate it by knowing crafters and gatherers who may be willing to help and in turn you can help them spiritbond gear for grade IV materia.

    Think outside the box when it comes to relic it's not a solo quest and if you think of ways you can barter with your fellow LS members to help one another out you can create a more synergistic way of obtaining them rather then trying to do everything with pickup groups.

    The concept is definitely fine as it is if it wasn't then people/groups of ls members wouldn't have their relics already.
    (0)

  4. #4
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    This is the other side of the spectrum.
    I had no idea grinding 20000 monsters + 15 NMs was considered skillful.
    There's a reason a lot of people hated TotM on XI.
    (13)

  5. #5
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56
    Quote Originally Posted by EmSix View Post
    I had no idea grinding 20000 monsters + 15 NMs was considered skillful.
    There's a reason a lot of people hated TotM on XI.
    so your saying what we have to do currently for relics requires skill? its just time consuming the only hard thing about it is Ifrit Extreme, the rest is luck and money.
    (1)

  6. #6
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by lolodin View Post
    so your saying what we have to do currently for relics requires skill? its just time consuming the only hard thing about it is Ifrit Extreme, the rest is luck and money.
    You actually dont need a single Gil to get your Relic. By that.. SE should add a Stage where you have to pay 20.000.000, to get to the next Point.
    (1)

  7. #7
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56
    the double melded weapon required cost money if you do not have DoH/DOL so what do you mean?
    (0)

  8. #8
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by lolodin View Post
    the double melded weapon required cost money if you do not have DoH/DOL so what do you mean?
    I said you dont need a single Gil. IF you want to pay go ahead, noone will hold you.. but who is forcing you?

    Everything costs gil... if you are to lazy to farm, lazy to level DoH/DoL etc etc. But it doesnt mean that you are forced to pay money, since you can make it to the Relic without spending a single Gil, if you get your Items/ingredients by yourself, Spirtibond and Materia/Meld your Items, while you farm the Currency, join Groups for AV/Ifrit etc etc etc.

    By the way.. you can get Items in Hamlet and Instances which you can actually sell. So basically you could make Money with getting a Relic.

    The only people which are favoured by the current System, are people which put effort into it.
    (4)
    Last edited by Nero; 07-19-2012 at 04:10 AM.

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by lolodin View Post
    the double melded weapon required cost money if you do not have DoH/DOL so what do you mean?
    That is game content, too. Be part of the community. Maybe you need DoL, but for crafting you can ask a crafter
    (3)

  10. #10
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by lolodin View Post
    so your saying what we have to do currently for relics requires skill? its just time consuming the only hard thing about it is Ifrit Extreme, the rest is luck and money.
    you're saying things you haven't yet experienced or beaten (AV/CC 17 min runs, DH 15min runs, relic faction leves, garuda) require no skill. alright, then. let's revisit this thread when you've got the experience to back up the claim.

    but in the meantime, i don't understand the sense of entitlement so many players have about this. getting relic takes work. it takes DoH/DoL classes or a lot of farming, which equals work. it takes a fair sum of gil (even though i'm pretty poor and have never had more than 30m on me at any given time, yet i'm managing alright), which equals work. it takes grinding unfinished weapon spiritbond for hours, which equals work. and it requires completing several challenging steps to boot, which equals more work.

    if you don't want to put in the work, or can't- fine. then relic isn't for you. but simply by virtue of it existing in the game, that doesn't mean you should automatically be entitled to it. relic was put here for the hardcores to put in a ton of work and get fast, and for everyone else to work toward as a long-term goal.

    but whether hardcore or casual, expecting to get it overnight with just a few hours of time invested is downright silly. the game has items people can easily obtain with that amount of effort. and now it also has items people have to put exponentially more effort into in order to obtain.

    if you still want relic, level your DoH and DoL or put in a lot of time farming. network. find people who can convert your mats into the weapons you'll need to meld. watch the auction house. make a concerted effort to build up your pool of gil. take steps toward it and eventually you'll have it.

    but just because some players have already put in a large portion of the necessary work before relic was implemented, that doesn't mean the game should magically quantum leap you up to speed with them when you didn't. this system is mostly fair and rewards dedication, perseverance, a bit of luck, and skill.

    i don't necessarily like the way they're using the materia system for this, as it's very imbalanced at the moment (and i'm completely certain RMT are making a killing off of honest players right now)- but relic aren't meant to be handouts. these aren't welfare weapons.

    put in the time and you'll get one, just like anyone else. period.
    (13)

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