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  1. #1
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56

    Relic Weapons. CONCERNS/SUGGESTIONS

    I Realize that this is not the first type of post concerning relic weapons but these are some of the issues I see currently. Also some suggestions


    But before I start i would simply like to ask why were the relics not introduced through the people you Obtained your job crystal from? so many things could have sprouted from this, but anyways lets begin!!


    The current relics system favors Rich players or DoH/DoL players.


    I understand that people who craft and mine/harvest there items may not have a problem with this, but some players will never touch DoH/DoL. Thus they have 2 rely on spiritbonding and spamming leves. Spiritbonding is random and sometimes not a reliable means to make the large quantity of gil required for the double melding stage of relics. As for leves they run out fairly quickly when u spam them constantly. this leaves those players in a bind from ever achieving a relic weapon.

    Here are some suggestions.....

    I know that you may not even consider this but... Instead of having things based on gil and luck you could possibly instead introduce a string of maybe 15-30 very difficult quest were-in upon completing each quest you get closer to your goal of a relic. In the predecessor FFXI at least with every dynamis you completed you were a bit closer to your weapon. were as in the current state of the relic system now its either you are or your not.

    Examples...

    STAGE 1
    1. Introduce New level 70 Notorious Monsters Must be defeated 15 times

    2. Kill 15000 Enemies

    3. Good King Moogle (Extreme)

    STAGE 2.

    1. Acquire Your Unfinished weapon.

    2. (instanced) Kill Stronghold Notorious Monster (hard).

    3. SpiritBond your Unfinished weapon.

    4. Kill 5000 Enemies.

    5. Ifrit Extreme.

    STAGE 3.

    Final. For every specific Job They Must defeat the person who gave them the job crystal or A monster Named or such throughout the questline

    Ex. Dragoon Must defeat The Wyrm Nidhogg. Monk Must defeat Erik or reincarnated King of Ruin. Black Mage Must defeat Ququruka.. so on and so forth.

    PLEASE consider this at least it is only an idea i"m sure that you could mold it into something exceptional. Thank you for your time .
    (2)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by lolodin View Post

    The current relics system favors Rich players or DoH/DoL players.
    only if you are trying to go it alone, which I would not suggest. teamwork ftw!
    (14)

  3. #3
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    This is the other side of the spectrum.
    I had no idea grinding 20000 monsters + 15 NMs was considered skillful.
    There's a reason a lot of people hated TotM on XI.
    (13)

  4. #4
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by lolodin View Post
    I know that you may not even consider this but... Instead of having things based on gil and luck you could possibly instead introduce a string of maybe 15-30 very difficult quest were-in upon completing each quest you get closer to your goal of a relic. In the predecessor FFXI at least with every dynamis you completed you were a bit closer to your weapon. were as in the current state of the relic system now its either you are or your not.
    This is actually already represented. The 17 minute speed runs, faction nm fight, garuda, and Ifrit are already multiple stages in the process that require skill.

    I honestly like the current set up. Yes, there are stages that require gil and luck, but in order to obtain a relic, you need to touch almost every aspect of the current game: Hamlet, crafting, spiritbonding, strongholds, each dungeon, behest, chocobo escort, beastmen camps, leves, and primals.

    To obtain a relic, you pretty much have to beat the current FFXIV. Sounds good to me.
    (20)

  5. #5
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56
    Quote Originally Posted by EmSix View Post
    I had no idea grinding 20000 monsters + 15 NMs was considered skillful.
    There's a reason a lot of people hated TotM on XI.
    so your saying what we have to do currently for relics requires skill? its just time consuming the only hard thing about it is Ifrit Extreme, the rest is luck and money.
    (1)

  6. #6
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56
    Quote Originally Posted by Alderton View Post
    This is actually already represented. The 17 minute speed runs, faction nm fight, garuda, and Ifrit are already multiple stages in the process that require skill.

    I honestly like the current set up. Yes, there are stages that require gil and luck, but in order to obtain a relic, you need to touch almost every aspect of the current game: Hamlet, crafting, spiritbonding, strongholds, each dungeon, behest, chocobo escort, beastmen camps, leves, and primals.

    To obtain a relic, you pretty much have to beat the current FFXIV. Sounds good to me.
    i dont disagree im not saying completely remove some of the current relic system i am saying just put in some things that make it obtainable to all skillful players instead of the rich and crafters and such.
    (1)

  7. #7
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by lolodin View Post
    so your saying what we have to do currently for relics requires skill? its just time consuming the only hard thing about it is Ifrit Extreme, the rest is luck and money.
    You actually dont need a single Gil to get your Relic. By that.. SE should add a Stage where you have to pay 20.000.000, to get to the next Point.
    (1)

  8. #8
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    hmmmm closing hamlet with 60k for a good drop% of seal... sure, luck...
    AV/CC in 17min SR5C... sure, luck
    DH 15min SR5C... sure, luck
    Faction NM, sure, luck
    Behest, sure, luck
    Caravan, sure, luck
    Ifrit Extreme..... SURE, luck
    Garuda SR0D (Speed Run 0 Deaths)... SURE, LUCK
    Farm and Spiritbond... yes.. all luck


    the only luck in on double meld

    ^^
    (8)

    Momo Ochita From Ragnarok

  9. #9
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56
    the double melded weapon required cost money if you do not have DoH/DOL so what do you mean?
    (0)

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Mister, you are missing one part of what the Relic quest really is.

    Look at every single piece of content currently avaiable on XIV. Now look at the relic quest.

    See the similarity? That is their entire point, by not just completing, but aceing, every last bit of content this game has, you are rewarded your Relic. That is the design space of relics, the prize for the ultimate conquering of the current game.

    So any idea for changes in the relic quest that contains anything short of that, I cannot take seriously.

    (okay, I admit that some of the portions of relic might be frustrating, a lot of it can also be unreasonably bullshitty, which I would be okay with some changes to as long as it remains being the ultimate reward for doing exceptionally well in every single bit of content the game has)
    (5)

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