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  1. #15
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    The solution here is not a currency tab, as that requires constant availability. It requires a better storage location for players that doesnt disrupt the regular inventory. And in most cases a retainer can easily manage that. Each retainer has 175 slots. Far more than you normaly need to store tokens.

    But what i would like is a dedicated place for certain items (not just general slots like retainers).

    A tacklebox is highly desired, and lets say we allow 10 baits to be stored in that, even if we sometimes need to switch them around, its 10 slots passively available. Just like crystals are only relevant when crafting, yet always there. Fishing is anoying because of baits taking inventory space. That the tacklebox remains limited is not a problem. I dont see any point storing more than 10 anyway (5 would actualy not be enough due to ocean fishing taking 3 by default, and some tackles needing adjustment towards other requirements)

    For tokens we could even have like 5 slots in your inventory available. And maybe a special npc to store a bulk of like 50 tokens. And again, require players to do inventory management in that. It prevents the need from having all tokens always available. And yes, this means that if you want to buy an item, you need to talk to an npc to take them out before buying. Might be anoying, but should have lower server load, and beats retainers.

    Not all slots that you add need to be versatile or always available. If that is what you want you have to buy more retainers.
    I cannot over emphasize how dumb this solution is. Trying to insinuate that adding a few small integer style data types onto everyone's character data to handle common totems and tokens is somehow a worse solution than coding entirely new systems to hold a small number of items inside another item is so weird.
    It's like you're trying to work backwards to find a solution that explicitly doesn't free up inventory space. Inventory management is not a skill, it's not gameplay, it's an annoyance and there is a severe bloat of items in this game that just exist to take up space until you use them.

    I am not paying two dollars extra per month because some luddites are afraid of quality of life fixes to the game and think it's "rewarding lazy players" to improve the game.


    I even did the math, they need to represent 0-999, which is 10 digits of binary and easily represented by a SmallInt data type in SQL with a lot of extra room. This is 2 bytes. Every item in OPs list is 35 items if you break it up. This is 70 bytes total.
    We're really going to have an argument about how moving 70 bytes of inventory bloat from the inventory to a currency tab is some incompletable task, or is going to dumb down the game somehow? Oh my god come on.
    (3)
    Last edited by VerdeLuck; 12-22-2023 at 12:11 AM.