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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by ShivenCasull View Post
    While you have a point here... how would you explain the eventual addition of THF or a knife/knives based class when GLD uses them?

    I think we, as players, should be a little bit more open to change on the subject of classes & jobs.
    There's already been talk in interviews about taking Daggers/knives away from Gladiator anyway. Any current daggers/knives could just be turned into an equivalent sword.
    (2)

  2. #2
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Estellios View Post
    There's already been talk in interviews about taking Daggers/knives away from Gladiator anyway. Any current daggers/knives could just be turned into an equivalent sword.
    More people need to realize that weapon types can be defined as new classes just as easily as they can be taken away from other existing classes.
    (1)

  3. #3
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Estellios View Post
    There's already been talk in interviews about taking Daggers/knives away from Gladiator anyway. Any current daggers/knives could just be turned into an equivalent sword.
    It just happened to be the only leftover problem of the armory system I could think of off the top of my head.

    I might be the only one but I don't like the armory system that XIV came with...

    Quote Originally Posted by Zyph View Post
    More people need to realize that weapon types can be defined as new classes just as easily as they can be taken away from other existing classes.
    That's fine but won't it create itemization issues down the line? Do new jobs advance from old ones with new weapons available?

    Do they create new classes for every new adv job?
    (0)
    Last edited by ShivenCasull; 07-13-2012 at 07:49 AM.

  4. #4
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Arcell View Post
    Judging by that statement right there, I'd say no. The way the armoury system is built classes = weapon types. You switch classes by switching weapons. Not that it would be impossible but any secondary weapons a class gets access to would have to be exclusive to that class, not to mention the jobs by extension would have to have access to them as well. I can't see jobs getting any weapons their base classes don't either, considering you have to go Class > Job. Let me put it this way:

    *If Gladiator can use Sword and Greatsword but Paladin can only use Sword, you ALWAYS have to carry a Sword with you if you want to use Paladin regardless of whether or not you use it on Gladiator.

    *If Paladin can use Sword and Greatsword but Gladiator can only use Sword, you ALWAYS have to carry a Sword with you if you want to use Paladin since you must switch from the class first to the job.
    I have to dissagree...sort of, there's gear in FFXIV that have "All classes" labels on them.
    This is just a design option, any class can wield any weapon depending on design.

    A shield can be modified to look like a canoue if so wanted, and wich any class could wield.

    Just like Mages can either wield a staff or wand + shield.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #5
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arcell View Post
    Judging by that statement right there, I'd say no. The way the armoury system is built classes = weapon types. You switch classes by switching weapons.
    Welcome to Final Fantasy ?!?!?!
    (1)

  6. #6
    Player
    ShellQ8's Avatar
    Join Date
    Jan 2012
    Location
    Dalamud
    Posts
    113
    Character
    Chibi Aldha
    World
    Twintania
    Main Class
    Arcanist Lv 80
    It would be a great idea for each class to equip at least 2 different types of weapons. This will make sure that two people of the same class aren't exactly the same.

    Like in FFXI, you can see the role of a Warrior in a party from the weapons he was holding.
    Sword/Axe and a shield? Tank!
    Two axes / Greatsword / Greataxe? DD!
    (1)

  7. #7
    Player
    Templeton's Avatar
    Join Date
    Jul 2012
    Posts
    20
    Character
    Alberic Templeton
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i would like to see a submachinegun kinda like laguna

    http://www.youtube.com/watch?v=N-wcX-ptx3E
    (0)
    Last edited by Templeton; 07-10-2012 at 05:32 AM.

  8. #8
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    The red "judge" has a gunblade.

    see?

    YOUTUBE (lv 46 storymission spoiler)

    around 1:40


    and thancred offers some daggers
    (0)
    Last edited by Tonkra; 07-10-2012 at 07:19 AM.

  9. #9
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    At first I was mad because the devs obviously don't care/read NA opinions similar to FFXI OF boards.

    Then I wasn't.
    (0)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    OP forgot Rapiers. I used to cringe when FFXI characters would use rapier type weapons and swing them the same way they did broadswords/longswords. They'd need their own stance and class, but I'm okay with that.

    Also, the Wabbyjack.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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