We need to think of how weapons can have variants too, so they dont all look alike.
Whips
Cat o nine tails
flails
and my favorite idea for a whip relic: http://en.wikipedia.org/wiki/Meteor_hammer
I thought something like this more as relict whipWe need to think of how weapons can have variants too, so they dont all look alike.
Whips
Cat o nine tails
flails
and my favorite idea for a whip relic: http://en.wikipedia.org/wiki/Meteor_hammer
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Perhaps for Summoner we could generalize into a type of Focus which the chape comes primarily from a crystal ball as Funky suggested and have different things either rotate around it (and our hand) pulse inside it in fits sparks and blasts of magical energy.
OR we could have different types of Crystal balls, crystaline formations that take on some sort of aspect depending on the current summon.
For Carbuncle for instance your Summoner Orb could have a rotating Shell/shield/forcefield looking animation that circles around it and pulses.
While a summon like Yojimbo would have gold dust fall from your Crystal Focus, etc.
But if effects like that are too far to reach, i would atleast like to see summoner weapons basis be Crystal like. Be it Orbs, Crystal structures of some kind, or even floating crystals that circle/float around your hands or body.
I can't wait for a gun class, or a thief class
Would like to see large scythes come into play (not sure if it's already been said, or heck wether they're already in game). I've always been a fan of enormous scythes as weapons, sadly I don't really come across many games that make use of them.
Laser Eye Beams!!!!
Books for Calculators, Scholars, or Oracles.
I'd Like to see series of Katana like such; Asyura, Kotetsu, Muramasa, Masamune ...
These weapons are so cool in FFIV world.
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