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  1. #16
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Name: Templar
    Role: Tank
    Gear set: Fending
    Weapon: Tower Shield + 1handed Polearm
    Gameplay: Tank job that drops sustain and self healing for heavier mitigation. Features multiple types of damage mitigation abilities that require a higher degree of awareness and timing of use than other tanks which provide very strong mitigation provided they're used against the correct types of attacks, situations, and timed correctly as some will have CD's and active windows similar to the SAM skill Third Eye.

    Name: Shaman
    Role: Healer
    Gear Set: Healer
    Weapon: 1 Handed mace/warhammer + Fetish/Totem
    Gameplay: Features a few basic GCD cast healing spells +cleanse/esuna. Majority of gameplay revolves around executing various melee combos in order to build gauges and charges for it's OGCD skills. Will likely require a higher level of player skill than current healing jobs due to need to be in melee range as much as possible to build resources while also managing multiple different resources along with the actual CD's

    Name: Armamentalist
    Role: DPS
    Gear Set: Caster
    Weapon: Mystic Sword
    Gameplay: Those familiar with the Dragon Quest series will recognize this job. It's essentially that franchise's answer to Red Mage. However since RDM in this title is primarily a long range caster that sometimes hits things with it's sword I would have the Armamentalst be the other end of the spectrum being very heavy in magical melee combo's and abilities and light on long range spell casting having all of it's damage output including melee auto attacks deal magical damage scaling off INT.

    *Edit* on thinking on Armamentalist further. They could tie it into a permanent crossover like they did with Monster Hunter. With Dragon Quest it would be easier since it's also an SE franchise. The Job's skills could literally be skills from that game using the element names as well. (Krack, Frizz, Sizz, Bang, Woosh, Zam, etc...) Specifically a majority of the magic melee attacks utilizing DQ's name tiering style for the periodic upgrades while also finding a way to utilize some of the endgame abilities like Gigaslash, Gigagash, Gigacross, Big Banga, Lightning Storm, etc.. and utility skills like Heal/Remiheal, and Miracle Slash.
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    Last edited by RitsukoSonoda; 12-20-2023 at 11:32 AM.