Results -9 to 0 of 27

Thread: Class reworks

Threaded View

  1. #20
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,243
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SweetPete View Post
    I thought Yoshi P said specifically for AST it’s the card system that’s getting the complete overhaul. I can’t find the article but I’m sure that’s what was said. I don’t think they will touch their healing too much because it’s fine I think.
    I'm pretty sure that they specifically referred to how cumbersome the card system can be, and I'd be inclined to agree for real. Its accessibility is terrible, and the amount of actions the class requires to just achieve one little result (pull card > redraw because bad > deselect target > select target > play card > deselect target > select enemy again) is ludicrous. It's become the signature of that job and one of the main reason I hate playing it. It feels very bad and it's like the whole system and UI is fighting against me to prevent me from actually playing the class.

    But what I expect SE to do considering their track record, is to just remove all mechanical intricacy instead, which to be frank, I couldn't even care about because ShB already did that to that job anyway (without addressing any of the playability issues to begin with, the irony).

    Quote Originally Posted by SieyaM View Post
    I don't think that more buttons equates to job complexity or depth, but SE doesn't seem to be able to make a small set of interdependent skills for a job.
    Literally the story of MCH.

    You can imagine my face when I saw what we had from the ShB media tour. All shinies, no mechanical intricacies, just a bunch of buttons that don't talk to each other, but nobody cared or didn't seem to see it.
    (2)
    Last edited by Valence; 12-20-2023 at 07:04 PM.